Didn't see this posted yet:
Batman DF face off:
http://www.eurogamer.net/articles/digitalfoundry-batman-arkham-city-wii-u-face-off
Edit:
Also, do we know if they plan on doing a face off for Far Cry 3? I might pick it up later this year or early next year and I wouldn't mind knowing which was the better version between the PS360.
Wii U has 1.24GHz CPU, 550MHz graphics core
Also, do we know if they plan on doing a face off for Far Cry 3?
Also, do we know if they plan on doing a face off for Far Cry 3? I might pick it up later this year or early next year and I wouldn't mind knowing which was the better version between the PS360.
Yeah noticed the article. Already had no regrets taking the PC version this time because once I dialed back the shadows it runs great with everything else maxed.
Still the game is not upscaled and has MSAA on consoles and that's still pretty impressive.
It's not MSAA.
I am surprised no mention of the shadow and AF difference.
http://screenshotcomparison.com/comparison/161287
http://screenshotcomparison.com/comparison/161291
First win for the WiiU
Digital Foundry: Trine 2 (PS3/360/PC/Wii U)
http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off
Though not a flawless one (color depth issue). But yeah, this game is only GPU bound as far as I know, and no harsh load-time requirements, so it seems a perfect candidate for being the best on the Wii U.
Except of course that if you've ever played it in stereo 3D on PC, it's totally irrelevant.
Just to be clear, we will indeed be updating the "washed out" look. The observation about gamma level is correct, as there was a bug in the game that applied excessive gamma to the final output. It went unnoticed until release but we have now fixed it. So the game will soon look even better (similar in colour to the other versions). We're estimating a mid-December release for the update, give or take a few days, and it will also include support for Wii U Pro Controller, Voice Chat, some languages, and some minor things.