As far as I know it's 3.5 GB - 3.8 GB depending on the language? If you have the HDD space it isn't much. I wonder why the PS3 and PC version are 5.5GB and 6GB respectively then. Maybe better sound and textures, I think.3.5 GB installed on HDD for French version. Don't think that's be different for others languages?
I see better shadows on the PS3
Here is a file size comparison between Xbox360 and PC:As far as I know it's 3.5 GB - 3.8 GB depending on the language? If you have the HDD space it isn't much. I wonder why the PS3 and PC version are 5.5GB and 6GB respectively then. Maybe better sound and textures, I think.
Meshes are bigger on the PS3 compared to the 360, Textures only a little bit. The rest pretty much the same with only slight differences.
Maybe just less compression. The 360 does have its own sound format + hardware decompression as well, and PS3 might do something funky with SPU decoding (allowing for higher compression).And I wonder why especially Sounds is so much bigger on the PC.
Maybe just less compression. The 360 does have its own sound format + hardware decompression as well, and PS3 might do something funky with SPU decoding (allowing for higher compression).
I noticed a difference in this picture, because the shadow of the 360 version looks very "piled up" while on the PS3 version it looks scattered, more real to me.huh? I know, old argument, softer penumbra dither on 360, basic PCF on PS3, both equally shit in motion, (the analysis threads aren't supposed to be about your preferences). I can't say there's anything inherently wrong about the one screenshot showing the dithered penumbra on 360. It's just different, clearly softer. *shrug* If you want to get down into correctness, you'd kinda only get hard edged shadowing under intense light. The other comparison video actually showed the same type of shadowing upclose (really low res non-jittered PCF), so it looks like a pretty conscious decision if they switch to dither in the distance.
Odd that the PS3 is missing shadows in some spots.
Anyways, strange to see slight blurring across all the images on PS3. Maybe they are using a post-AA afterall, it does look pretty heavy on the texture blurring.
360 still seems to be 4xAA judging by the edge gradient on the container.
here is Face off from eurogamer
http://www.eurogamer.net/articles/digitalfoundry-face-off-skyrim
Speaking of controller response, it's worth mentioning that players of the PS3 version are reporting an increase in controller latency once save files reach a certain size (the established estimate being 5.5MB). This also proved to be an issue in previous Bethesda titles for the console, harking all the way back to the days of Oblivion, which makes it all the more surprising a patch hasn't come to save the day yet.
From a technical point of view the article is top notch, as usual, but the conclusions aren't to my liking. I mean, I still think the PS3 version is the best version (concerning consoles) because it doesn't have tearing and because the texture bug isn't present in this iteration of the game. It doesn't look as blurry compared to the 360 version -only slightly, not much- as people initially thought, despite having a softer touch, similar to the PC version.
But you can avoid the texture issue by playing off the disc. Did they do their framerate testing on the 360 with the game installed, or off the disc?
Edit: They did the testing off disc for 360 because of the texture streaming bug.
Wonder what the stats are for users who actually use the installation feature or are even able to use it in the first place. MS tries to inform users in the guides, but I still find quite a few folks who don't even know it exists (and they have the HDD). Even my buddy who isn't incompetent with tech realizes the benefits of it, but doesn't do it often out of sheer laziness and impatience. XD
You'd think the game would just check if the folder location with the higher res stuff is present (which may include the lower res mipmaps and models) and just use that. Otherwise it just uses the stock files.