I'm not claiming anything for sure, but even MSAA not appears so obvious to me... I have seen a lot of strange blurrie IQ here & there & a particular shot of MW3 showed artifact edges completely unsense for a MSAA filter; I'm tries to check on the net, but I'm not guarantee anything

Back to SR 3, well in the video comparison I see more shimmering artifact in the long linear edges where in 360 lack; QAA not caused more shimmer of 2xMSAA for sure, it's the same version of 'modified' filter with the same limits.
Well, I found something, it's not the exactly scene of I'm talked, so it confirms my doubts are founded
notice the difference: where in 360 shot shows the evident MSAA job, the more artifacts edges (jaggies covered appears 'transparent', 'uncoloured') in the ps3 pic remind me more to the typical post AA effect; we can see something similar in kz3 in more than an occasion...