I wasn't talking about the applicability of dynamic lighting in Rage, I tend to agree with you, just the statement that 'Nobody cares about dynamic lighting'.
I love Painkiller, probably more than any other SP shooter and that's old school. I just don't get the same vibe out of Rage as I do with that. I guess I like the guns to do something, and the physical response of enemies has never felt right with me in Doom 3 or Rage. It seems like theres a quick animation then perfect stillness.
I don't like the animations in general, they seem very wooden. Maybe there's not enough keyframes? Poses seem to go quickly from A>B, then quickly from B>C without much regard for the overall flow between the 3 points. That combined with the lack of moveable anything just makes it feel like ... well the very upset Ars reviewer said it best, a museum, and one with a few moving exhibits when you push the button.
Laa-Yosh mentioned Gears of War, but I didn't like that game very much for it's lack of interaction and terrible lighting, though the animations were pretty good IIRC. I understand GoW3 has better lighting, but I doubt it's coming to PC.
I suppose massive interactivity is my thing. That's why I love Fear, Painkiller, BF3, Crysis etc. and not so much COD, GoW and Rage. I want stuff to do stuff, or at least give me enough enemies and/or things to think about so I don't notice, like BF2, Serious Sam etc.