Well, console is where the money is, so whatever they say about focusing development on the PC is probably more related to the engine and less related to content or gameplay. It's yet another reason to be totally interested about the sales of Rage - I'd like to see them move at least 3 million units and outsell Doom 3. The ATI fiasco certainly won't help PC sales, and the PS3 has far too much delayed texture loading for my tastes, but who knows what the public thinks. The wonderful painterly look could certainly appeal to a lot of more casual console gamers... Just as the Doom/Quake past of id Software.
Sales of this game are definitely going to be a very important factor in the success of virtual + unique texturing. I'm sure Doom 4 is already paid for as well, in order to capitalize on the existing engine, but whatever comes next from id will depend on Rage's fate. Industry adoption of the tech will depend on it too.
Also, if Carmack really wants to virtualize geometry in the next gen, then that will need a LOT of storage too. Whether they go with voxels or with displacements or anything else, it'll still increase storage requirements somewhat further, maybe like double them. So either everyone gets 4 times the bandwidth in the next 3-4 years, or we won't see massive changes on the PC...
Sales of this game are definitely going to be a very important factor in the success of virtual + unique texturing. I'm sure Doom 4 is already paid for as well, in order to capitalize on the existing engine, but whatever comes next from id will depend on Rage's fate. Industry adoption of the tech will depend on it too.
Also, if Carmack really wants to virtualize geometry in the next gen, then that will need a LOT of storage too. Whether they go with voxels or with displacements or anything else, it'll still increase storage requirements somewhat further, maybe like double them. So either everyone gets 4 times the bandwidth in the next 3-4 years, or we won't see massive changes on the PC...