Al,you wrote this one?It seems a bit different than usual but it's great read.
Yeah...AA solution definitely gets rid of the jaggies.Possibly FXAA?
Actually looks like they have a new writer.
Article by David Bierton.
Must be the new guy they put out a call for recently. Hope he keeps up the high standard. Honestly this article seems just like a Leadbetter one.
I did notice that here, he redundantly supplies the rendering resolutions in successive paragraphs.
The Cartel's predecessor, Bound in Blood, employs a sub-HD rendering resolution on the PS3: 1152x640 upscaled to 720p, while a cropped 1280x672 is present on the 360, framed by borders. On both versions, a custom anti-aliasing solution provides a decent alternative to the standard use of multi-sample anti-aliasing (MSAA).
In Techland's latest, both consoles now adopt vertical 720p framebuffers - horizontal resolution has been slightly reduced on the 360 (1200x720 on the Microsoft platform compared to native 720p on the PS3), thus allowing the framebuffer and render targets to fit into the system's 10MB eDRAM, without the need to "tile out" mid-frame to main memory, sapping peformance. The difference in image quality between the two is fairly minor: the game isn't quite as sharp on 360 but it's hardly an issue and it's definitely an improvement over The Cartel's predecessor, Bound in Blood, which employed a sub-HD rendering resolution on PS3 (1152x640) and a cropped 1280x672 on 360.
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