if ND takes U2 and allows players to run off the path into repeating woods/building that would make it "open world" with pretty much the same quality on 1 path, just a pretty sparsely designed one in terms of story and content (off the path)... but thats pretty much the norm with open world games, lots of repeating stuff everywhere.
So there wont be more unique stuff, just the same amount repeating. you could also place your unique stuff around sparsely placed over a bigger area but then you are turning it into a different game - so thats more of a design issue/preference and not a technical limitation.
So there wont be more unique stuff, just the same amount repeating. you could also place your unique stuff around sparsely placed over a bigger area but then you are turning it into a different game - so thats more of a design issue/preference and not a technical limitation.