Didn't seem in-engine to me.http://www.eurogamer.net/articles/digitalfoundry-vs-e3-microsoft
Richard why did You skipped RYSE on Your Microsoft press conference preview? :>
I was blown away by Crytek's trailer, that was probably PC based, or just rendered offline, but still in-engine.
Yap!Other than that intro section(with submarine water splashes) everything seemed to be pretty damn smooth.I was kinda impressed by how good MW3 looked,especially indoor lighting,character and weapon models(IMO best in bizz).Still...dunno why all the hate about it looking outdated
Well technically aside from being 60fps, there's really not much to praise about it is there? It's really lacking the blim blim such as HDR, Deferred Rendering, SSAO, MLAA, advanced physics, shaders etc, the engine just reeks grandpa tech to my eyes. Oh and the 600p res on consoles isn't helping either.Yap!Other than that intro section(with submarine water splashes) everything seemed to be pretty damn smooth.I was kinda impressed by how good MW3 looked,especially indoor lighting,character and weapon models(IMO best in bizz).Still...dunno why all the hate about it looking outdated
No,its obvious that IW created and updated their engine in the ways that its best suited for 60fps.Can you imagine any other engine(CE3,UE3 etc.) pulling out those visuals at twice the frame rate their games run now?Well technically aside from being 60fps, there's really not much to praise about it is there? It's really lacking the blim blim such as HDR, Deferred Rendering, SSAO, MLAA, advanced physics, shaders etc, the engine just reeks grandpa tech to my eyes. Oh and the 600p res on consoles isn't helping either.
Too me the 600p of MW has always sort of "canceled out" the 60 FPS in terms of what graphic quality they can bring. EG, it's amazing they pull these graphics at 60, but OTOH they correspondingly "cheat" by rendering 1/3 less pixels. So it kind of evens out to a 720P 30 FPS game, is the way I look at it.
Then again I doubt it's an even trade, I think in laymens terms it might be "2x" as hard to render at 60 frames, whereas it's only "one third easier" to render at 600p, if that makes sense So I think overall it's still perhaps one third more difficult to render 60/600 than 720/30.
Anyway, I've always preferred better graphics over 60 FPS, and thought MW should drop to 30 FPS. However since MW sells so well I thought it would be crazy to change. HOWEVER, I think BF3 is getting a lot of attention based mostly of it's graphics, so IF it actually ends up cutting into MW 3's sales, then I think MW could look at a change. I think they should try 30 FPS for the campaign perhaps with increasing the graphics correspondingly, and maybe keep 60/lesser graphics for the MP where it counts? Just an idea.
That's like saying anything Naughty Dog has achieved this gen is canceled out by the linear nature of their games
Technologically speaking that's not too far from the truth, is it? They could not do what they do if their games were set in open world environments.That's like saying anything Naughty Dog has achieved this gen is canceled out by the linear nature of their games
I dont think there are much limitations that would make UC2 look worse on a technical level. Its not as levels are as confined as say GoW or isometric games, they are linear but pretty "wide".Technologically speaking that's not too far from the truth, is it? They could not do what they do if their games were set in open world environments.
Previous discussion, spearheaded mostly by Laa-Yosh at the time, identified that the controlled flow of the game meant assets could be very tightly controlled for streaming, adding more artistry than a more open world game could accommodate. ND are technical masterminds, but there is a difference between what is fundamentally possible in terms of how a game looks in a game like GTA compared to a story-driven progressive game like Uncharted that leads the player from one area to another. Should ND make a GTA clone, it wouldn't look as rich and detailed as Uncharted, and possibly would have to make cutbacks in other areas like AA and post effects.I dont think there are much limitations that would make UC2 look worse on a technical level.