What's Impressive: Killzone, Crysis, or this thread?
I started playing Killzone 3 it recently and I am extremely impressed!
I am blown away by the amount of extra performance they were able to squeeze out of the hardware.
The texture and environment variety is also second to none.
Each area is distinctively different than the other. From the buildings and destroyed structures, to the objects and the textures on each place.
the structure of the environments in K2 were often like rectangular blogs on parallel with corridors and routes connecting them.
But this one's environments is like Uncharted 2's with Killzone's art and additional variety. Also its crazy how many stuff are going on screen with all those light sources, bullet storming and effects without the slightest effect on framerate.
It also deserves lots of credit about its scale. The environments are often HUGE! And the textures on some of the characters appear to be high res and more detailed than what we got from some characters on the demo stage.
The AI continues to be amazing and the animations smooth and life like. There were a few instances where I shot a few Helghast standing on a structure who realistically fell and ended up hanging from the balcony below.
Truly amazing stuff.
The only lowlight so far were a few sound bugs here and there.
Why arent some of its aspects not praised as much from a technical point of view as other games?