(((interference)))
Veteran
These are frame captures.
Too vague a reference. It's PR, so it could be anything (culled/not culled, visible/not visible).
The total figure you see here is what's rendered.
There are so many things wrong with this statement.
*sigh* Why does it always come back to platform pissing contests. :/ It's so off-topic.
Well, Uncharted and KZ also have large draw distances but they seem to have a lot more foreground detail. Is that really not true?
For me, Alan Wake is a rare example of an exclusive (not multiplat) title that is "pushing the hardware" in the same way that GG, ND, SCE:SM etc push the PS3
http://imagequalitymatters.blogspot.com/2010/05/tech-analysis-alan-wake.html
It certainly puts other linear titles on the system like Mass Effect to shame.
And this is from an independent, 30 people team, not the 200 plus, $50m budget teams you have at Sony - it certainly makes you wonder what would Uncharted made by ND running on 360 would look like.
I think BF3 will be interesting, as no one would dare argue that DICE didn't tailor their engine enough for the PS3, so it will be interesting to see how the two compare - I mean people have already begun criticising Crytek for the PS3 version of C2 apparently being worse than the 360 build.
Last edited by a moderator: