Something caught my eye in the article, especially because I've seen similar stuff in other publications on GG and their games...
The content in KZ2 is indeed more polished and nicer in terms of art direction; but then again the trailer and its assets have been created by a very small team on a very tight schedule using outdated production techniques, and on the fraction of the game's budget.
From the global illumination through the volumetric particle effects and general polygon counts to the antialiasing quality, there's still a lot of stuff that was obviously impossible on the competitor's system (Xbox360) and it's still impossible to achieve even on highend PCs with triple GPU systems. These elements have clearly played an important role in the initial reactions to the trailer.
The backlash has clearly hurt the people at Guerilla deeply, and to some extent I can understand their reactions, especially if they had nothing to do with the entire issue.
But it still doesn't change the fact that the way this trailer was presented to the press and the gamers was a highly immoral misdirection. Doesn't matter if it was intentional or just quickly capitalizing on the enthusiastic first reactions; if it was only Sony's responsibility or GG's people were involved as well - it was still an inexcusable lie to say that the movie was actual gameplay running on a preproduction PS3, just as it would have been a lie to say that the final game was to be exactly like that.
I'm a big fan of DF, but I don't really appreciate this attempt to whitewash one of the worst PR stunts of this generation, the sole reason for most realtime captured movies having to start with a disclaimer since that E3.
Back in 2005, the infamous Killzone 2 "target render" displayed at E3 was met with disbelief and derision from both press and gamers, but the final game actually surpassed the quality of the CG cinematic in many ways.
The content in KZ2 is indeed more polished and nicer in terms of art direction; but then again the trailer and its assets have been created by a very small team on a very tight schedule using outdated production techniques, and on the fraction of the game's budget.
From the global illumination through the volumetric particle effects and general polygon counts to the antialiasing quality, there's still a lot of stuff that was obviously impossible on the competitor's system (Xbox360) and it's still impossible to achieve even on highend PCs with triple GPU systems. These elements have clearly played an important role in the initial reactions to the trailer.
The backlash has clearly hurt the people at Guerilla deeply, and to some extent I can understand their reactions, especially if they had nothing to do with the entire issue.
But it still doesn't change the fact that the way this trailer was presented to the press and the gamers was a highly immoral misdirection. Doesn't matter if it was intentional or just quickly capitalizing on the enthusiastic first reactions; if it was only Sony's responsibility or GG's people were involved as well - it was still an inexcusable lie to say that the movie was actual gameplay running on a preproduction PS3, just as it would have been a lie to say that the final game was to be exactly like that.
I'm a big fan of DF, but I don't really appreciate this attempt to whitewash one of the worst PR stunts of this generation, the sole reason for most realtime captured movies having to start with a disclaimer since that E3.