Charlietus
Regular
Ehh, what's that got to do with what I wrote?Sorry but Apple silicon has 3-5 times the GPU performance compared to snapdragon X in most titles, that is M3 with active cooling as in the cheapest MacBook Pro
Ehh, what's that got to do with what I wrote?Sorry but Apple silicon has 3-5 times the GPU performance compared to snapdragon X in most titles, that is M3 with active cooling as in the cheapest MacBook Pro
It really is amazing how close they are to the Nvidia tensor core machine learned marketing speak proprietary closed solutionThe list of improvements are shorter than the list of the things that stayed the same.
“Unless qualcomm-apple-mediatek”Ehh, what's that got to do with what I wrote?
Does apple have direct x 12.1 level features with a compute focused architecture on their mobile gpu's? A17 pro has 2.1 teraflops and it struggles to even come anywhere close to a Xbox one from 2013 in games.“Unless qualcomm-apple-mediatek”
They aren’t close at all. FSR 2 is, by some margin, the worst reconstruction tech in games.It really is amazing how close they are to the Nvidia tensor core machine learned marketing speak proprietary closed solution
Yes they have, for years even. The chips are thermally constrained, nothing more. If anything the A-series are more advanced than the M-counterparts (1 generation ahead at least)Does apple have direct x 12.1 level features with a compute focused architecture on their mobile gpu's? A17 pro has 2.1 teraflops and it struggles to even come anywhere close to a Xbox one from 2013 in games.
If you need to zoom in 200% and slow it down then id say they are fairly closeThey aren’t close at all. FSR 2 is, by some margin, the worst reconstruction tech in games.
The iphone version is running at 300p, while the Xbox one version is 828p. That is a gap of like 5-6 times the resolution. That is a huge difference, that no amount of thermal throttling can explain. It's also running at almost half the framerate in some scenes.Yes they have, for years even. The chips are thermally constrained, nothing more. If anything the A-series are more advanced than the M-counterparts (1 generation ahead at least)
YouTube compression hides most artifacts that would be obvious in real life, PCGH did a blind test and FSR always came out the worst. Even FSR3.1 FG was the worst with constant frame pacing issues in Ghost of Tsushima.If you need to zoom in 200% and slow it down then id say they are fairly close
It has been explained many times, the zoom ins are done because of youtube compression and that a lot of their audience watches their content on phone screens. It's easily noticeable the quality difference between upscalers with a normal, uncompressed clear image and a regular screen size.If you need to zoom in 200% and slow it down then id say they are fairly close
I can't stand FSR2's disocclusion artifacts. I do however use ReShade to inject CAS sharpening to DLSS games, specially if not running them at 4k, to offset the blurriness.Before I sold my PC I actually started to use FSR2 over DLSS as I preferred it's more 'raw' look.
DLSS can look noticeably more blurry than FSR at the cost of less fizzle and shimmering.
Something that Nvidia could do is offer dlss versions that give you the sharpest image possible, at the cost of artifacts. I'm sure that a lot of people would enjoy it.
Fair enough but I wouldn't consider the FSR look "raw". I don't recall ever seeing disocclusion artifacts or ghosting until the upscaling era. Maybe a better term would be "sharp".Before I sold my PC I actually started to use FSR2 over DLSS as I preferred it's more 'raw' look.
DLSS can look noticeably more blurry than FSR at the cost of less fizzle and shimmering.
Fair enough but I wouldn't consider the FSR look "raw". I don't recall ever seeing disocclusion artifacts or ghosting until the upscaling era. Maybe a better term would be "sharp".
You dont. FSR 2 looks terrible during regular gameplay. As has been explained to you several times for months now, the zooms and slow downs are for phone viewers.If you need to zoom in 200% and slow it down then id say they are fairly close
I don’t think anybody is discussingYou dont. FSR 2 looks terrible during regular gameplay. As has been explained to you several times for months now, the zooms and slow downs are for phone viewers.
The iphone version is running at 300p, while the Xbox one version is 828p. That is a gap of like 5-6 times the resolution. That is a huge difference, that no amount of thermal throttling can explain. It's also running at almost half the framerate in some scenes.
We are talking about the Xbox one here, not even a PS4. The iphone is hugely underperforming here, and the reason is either drivers, developing tools, architecture or a combination of the three.