DavidGraham
Veteran
If concord has good game feel and level design, it will get picked up by streamers and if it's lucky, it will be a success.Concord will bomb hard as an soulless, uninspired and chatGPT directed production.
It's likely gonna fail. Reason being it's not free. You'll have a limited uptake, trouble filling lobbies (although 5v5 will help), no interest in streaming, and it'll fizzle out. Only way that won't happen is if there's decent free public beta testing and the game is absolutely amaze-balls.If concord has good game feel and level design, it will get picked up by streamers and if it's lucky, it will be a success.
It will probably be a decent game but it’s an over saturated genre with rapidly declining popularity. If any title has a chance to succeed, it will be Marvel Rivals.If concord has good game feel and level design, it will get picked up by streamers and if it's lucky, it will be a success.
If it's a bad game, it will be forgotten quickly.
About the AstroBot segment they are 100% right about the whole thing. Sony diverse lineup is not there anymore, all their single player games are now from the same story driven 3rd person shooter template. I think AstroBot could be the most important game of the year for Playstation and the one that would keep players on the PS ecosystem at least for another year.
Concord will bomb hard as an soulless, uninspired and chatGPT directed production.
I forgot about it until you mentioned it right now.If concord has good game feel and level design, it will get picked up by streamers and if it's lucky, it will be a success.
If it's a bad game, it will be forgotten quickly.
Helldivers 2 is far and away the most important game for PS this year. Nothing else will come close.About the AstroBot segment they are 100% right about the whole thing. Sony diverse lineup is not there anymore, all their single player games are now from the same story driven 3rd person shooter template. I think AstroBot could be the most important game of the year for Playstation and the one that would keep players on the PS ecosystem at least for another year.
While I did find the State of Play underwhelming over all, I will say that I commend Sony for including an game like Infinite Nikki - that open world dress up game, in the presentation. It's not a game for me, but it is something different. And I appreciate them highlighting a project that isn't a Souls clone, a hero shooter, or a remake. Of course, they had those as well. I think a lot of the reason Astrobot is getting the acclaim that it is right now is because it's the most "normal" game shown that wasn't one of those three things. Not that Astrobot looks bad, or that I expect it to be bad, just that it was the thing they showed that wasn't chasing the aforementioned modern trends.Helldivers 2 is far and away the most important game for PS this year. Nothing else will come close.
It's great for John to be all excited about Astrobot, but the truth is that John is in a minority in terms of game tastes, and there's a reason that games like these have fell out of favor in the AAA space over the years. I'm glad to see Sony give this a chance, but I dont expect it to be some major commercial success, unless it becomes one because of the sheer drought Playstation 1st party finds itself in this year.
Like, we can lament the loss of a broader range of games from PS absolutely, but like it or not, Playstation's 1st party reputation has never been higher after PS4's lineup of 3rd party cinematic action/adventure blockbusters. These are clearly just very appealing to the mainstream core gaming audience. And with such long development times and greater opportunity costs to consider with resource allocation, it makes sense why the more experimental/playful stuff has significantly gone away.
Yea fair take.While I did did the State of Play underwhelming over all, I will say that I commend Sony for including an game like Infinite Nikki - that open world dress up game, in the presentation. It's not a game for me, but it is something different. And I appreciate them highlighting a project that isn't a Souls clone, a hero shooter, or a remake. Of course, they had those as well. I think a lot of the reason Astrobot is getting the acclaim that it is right now is because it's the most "normal" game shown that wasn't one of those three things. Not that Astrobot looks bad, or that I expect it to be bad, just that it was the thing they showed that wasn't chasing the aforementioned modern trends.
Helldivers 2 is a good game for the PC division. People won't buy a PS5 to play Helldivers 2, they'll have more chance of upgrading their PC, yes, and that money won't be spent on Playstation store. NVidia and Steam are very happy about all those Playstation games going to PC.Helldivers 2 is far and away the most important game for PS this year. Nothing else will come close.
It's great for John to be all excited about Astrobot, but the truth is that John is in a minority in terms of game tastes, and there's a reason that games like these have fell out of favor in the AAA space over the years. I'm glad to see Sony give this a chance, but I dont expect it to be some major commercial success, unless it becomes one because of the sheer drought Playstation 1st party finds itself in this year.
Like, we can lament the loss of a broader range of games from PS absolutely, but like it or not, Playstation's 1st party reputation has never been higher after PS4's lineup of 3rd party cinematic action/adventure blockbusters. These are clearly just very appealing to the mainstream core gaming audience. And with such long development times and greater opportunity costs to consider with resource allocation, it makes sense why the more experimental/playful stuff has significantly gone away.
Although perhaps somewhat true, that kinda undersells Astrobot. It has its fans for good reason - execution on all games has always been top notch and they are games well loved by their fans. Which was a weird thing to type, as you'd think every game is well loved by it's 'fans'. But some players just play a game and complain constantly about it - there's no love there!I think a lot of the reason Astrobot is getting the acclaim that it is right now is because it's the most "normal" game shown that wasn't one of those three things. Not that Astrobot looks bad, or that I expect it to be bad, just that it was the thing they showed that wasn't chasing the aforementioned modern trends.
I don't mean to disparage Astrobot in any way. I know it's a good game, and they really leaned into the Playstation meta with the series which I think is cool. But I don't think that the reception the game had at this last SOP would be the same if they showed a new God of War, Horizon, or Uncharted. This will be, after all, the first non-vr retail release of an Astrobot game.Although perhaps somewhat true, that kinda undersells Astrobot. It has its fans for good reason - execution on all games has always been top notch and they are games well loved by their fans. Which was a weird thing to type, as you'd think every game is well loved by it's 'fans'. But some players just play a game and complain constantly about it - there's no love there!