Makes me wonder how the hell did I play Arkham Origins on a GT670 with physxThat drop from 357fps to 92fps is brutal!!
Makes me wonder how the hell did I play Arkham Origins on a GT670 with physxThat drop from 357fps to 92fps is brutal!!
Had this card too and if I remember you could get 60fps at 1080p/max settings? Been over a decade so not sure anymore.Makes me wonder how the hell did I play Arkham Origins on a GT670 with physx
Nice to see that Rich is also a big Trek fan!
Awesome stuff!
maybe this will work even better. A new CPU 100X more efficient than current CPUs, the Monza CPU.That's not what I got from it, seems they're just running on the code on the logic that's the fastest at running it.
Which consoles do anyway, because they're consoles.
This is fascinating. What's the downside to making tools like this available? I mean the performance analysis stuff, not the swinging around under the map. I don't see how this hurts the studio or anything.
Awesome stuff!
You gotta ask yourself the opposite question: what are the upsides of making those tools available?This is fascinating. What's the downside to making tools like this available? I mean the performance analysis stuff, not the swinging around under the map. I don't see how this hurts the studio or anything.
Agreed, that's an astonishing port for the hardware target, and I think they made all the right tradeoffs.
Pretty astonishing work.
Also, and I might sound totally crazy for this, but this version somehow manages to look.....more realistic to me....than the main console or PC versions. At least in a sense. There's something about the low resolution and reduced texture detail combined with the lower framerate character animations that gives it almost an FMV look. But even outside of characters, the sharpening and low res with very natural lighting model seems to give environments a boost to realism as well, where it's allowing my mind to make up the difference more than the 'clearer' and smoother versions of the game do.
wonder if quest 3 could run a VR version of this port.
I don't believe Rich mentions the CPU he used, however.
So I was bored and decided to the test the ray tracing scene in CP2077 where PS5 seems to be doing much better than expected.
PS5 quality settings and matched FSR2 dynamic resolution scaling settings obtained from this DF video.
A quick reminder of the frame rate that PS5 and other PC GPU's run at:
View attachment 11011
4070ti at PS5 settings and with matched FSR DRS - 3.48x faster than PS5
View attachment 11012
4070ti at PS5 settings with DLSS Quality mode - 4.18x faster than PS5 while offering better image quality
View attachment 11013
4070ti at PS5 settings with DLSS Quality mode plus frame generation - 6.59x faster than PS5 while offering better image quality
View attachment 11014
4070ti at PS5 settings and with matched FSR DRS, but with MAX RT settings - 2.25x faster
View attachment 11015
4070ti with Path Tracing enabled with DLSS Quality mode - 1.92x faster
View attachment 11016
A bonus: PS5 Quality settings vs path tracing
Are you sure you matched the settings and resolutions properly? Because DF has the 4070S beating the PS5 by 2.21x and it isn't much slower than the 4070 Ti. This would make your 4070 Ti 57% faster than the 4070S which is hard to believe.So I was bored and decided to the test the ray tracing scene in CP2077 where PS5 seems to be doing much better than expected.
PS5 quality settings and matched FSR2 dynamic resolution scaling settings obtained from this DF video.
A quick reminder of the frame rate that PS5 and other PC GPU's run at:
4070ti at PS5 settings and with matched FSR DRS - 3.48x faster than PS5
4070ti at PS5 settings with DLSS Quality mode - 4.18x faster than PS5 while offering better image quality
4070ti at PS5 settings with DLSS Quality mode plus frame generation - 6.59x faster than PS5 while offering better image quality
4070ti at PS5 settings and with matched FSR DRS, but with MAX RT settings - 2.25x faster
4070ti with Path Tracing enabled with DLSS Quality mode - 1.92x faster
A bonus: PS5 Quality settings vs path tracing
Nice job man!So I was bored and decided to the test the ray tracing scene in CP2077 where PS5 seems to be doing much better than expected.
PS5 quality settings and matched FSR2 dynamic resolution scaling settings obtained from this DF video.
A quick reminder of the frame rate that PS5 and other PC GPU's run at:
*snip*
4070ti at PS5 settings and with matched FSR DRS - 3.48x faster than PS5
*snip*
4070ti at PS5 settings with DLSS Quality mode - 4.18x faster than PS5 while offering better image quality
*snip*
4070ti at PS5 settings with DLSS Quality mode plus frame generation - 6.59x faster than PS5 while offering better image quality
*snip*
4070ti at PS5 settings and with matched FSR DRS, but with MAX RT settings - 2.25x faster
*snip*
4070ti with Path Tracing enabled with DLSS Quality mode - 1.92x faster
*snip*
A bonus: PS5 Quality settings vs path tracing
Are you sure you matched the settings and resolutions properly? Because DF has the 4070S beating the PS5 by 2.21x and it isn't much slower than the 4070 Ti. This would make your 4070 Ti 57% faster than the 4070S which is hard to believe.