Perhaps not as common as I would like, but generally the approach in an argument. Highly recommended!
So then there is no point to such speculation that you wanted Rich to engage in. There is no point for Rich to speculate on "core clocks" of the PS5 when he has no way to measure that. All he can do is comment on potential optimization/lack thereof, or when there are clearly code bottlenecks like in Cyberpunk on the PS5 in raster mode where the dynamic resolution is failing to change fast enough to stabilize the framerate.
Since we don't have tracedumps of the actual games being run on each platform, there is going to be some level of speculation involved, yes. The actual kind of speculation matters though, hence why I'm posting actual CPU-limited scenarios of a budget PC, in the exact same scenes Rich tested, to illustrate why
your speculation that there is a CPU bottleneck on the PS5 is
highly likely not to be the case.
The degree of the speculation matters. If my Hitman 3 result showed a CPU bottleneck reaching say, 70fps in the same scene, then yeah - I would posit that it's possible the PS5's CPU is the bottleneck here. But of course, it wasn't remotely close. Speaking of which:
DF:
View attachment 10874
My system, same area:
View attachment 10875
Nearly double in a CPU limited scenario.
You can argue this doesn't definitive 'disprove' anything definitively, and sure - it doesn't, as you readily admit speculation is impossible to avoid when we can't see what the code is doing. I'm using these to point out why I believe your speculation is untethered to likelihood based on actual evidence. The only actual data you've come anywhere close to providing is a youtube video showing that a 3600X can be a bottleneck in games and settings that Rich didn't test.
So there are only two possible results in the games Rich tested that could
potentially indicate a CPU bottleneck on the PS5. And so, I've tested those exact areas on a PC with a budget CPU. The same CPU in the PS5? No of course not, I can't test that. So then you are left to argue that the PS5 CPU is
so underpowered relative to a $140 6 core CPU, that it is
this much of a bottleneck - to where my 12400f is 2 to
3 times the performance, even with the overhead of its API.
It's a possibility, yes. My argument though is it's close to the same likelihood that DF's video is also poor because Rich didn't tell us the polling rate of the mouse he was using. You're free to make these arguments, and I'm free to test the actual scenarios
that you want in order to demonstrate their validity.
(Also bear in mind Rich also tested the supersampling mode in MHR, clearly not CPU limited, it was pretty much the
exact same performance gap. So clearly this is not due to the CPU, you don't even really need my tests to determine this.)
"Scientific methodology!"
<provides hard data casting significant doubt on hypothesis that CPU is a bottleneck in this game>
"No, not like that!"
Again, circling back. What did you mean by this?
It's one thing to speculate that an established tech channel that has demonstrated years of meticulous approach to detail made a snafu in not recognizing the possibility their results in a video might have been skewed due to other components, it's another to imply it 'speaks volumes' about...something.