The resolution is locked that is fact.Is this fact or just an example? OOI does that include the amount below 60fps of the time below fps? Overall is this the 'paper' difference between the machines?
As per the article and video, aside from the Mendoza level at the back where the flowers are, Xbox Series consoles are locked and they had difficulties finding anything notable outside of that particular area. If think about the time played in a game, say like 20 hours of play time, how long will you spend in the flowers section? 5% of 20 hrs is 1 hr. You won't spend 1 hr in the flowers, so you'd be lucky to spend more than 10-15 minutes. You're looking at something closer to 98% of the time with frame rates at 60fps. That's how I generated the numbers.
As for paper difference between the machines, no, at least not in the sense that you ask. Ever since PS5 went with a fixed power draw with shared power between CPU and GPU and dynamic clocks, you'd have to look over the range of values that PS5 can perform at, vs the static level of XSX. So my answer is, I don't know. Hitman is a CPU intensive title, so there should be some considerations there. I don't think there will ever be a 'an ideal paper spec' title for PS5. It's a balancing act between CPU and GPU performance. It would be inappropriate to assume that the CPU could never be a bottleneck and the system was designed to ensure the only bottleneck would be on the GPU. We only have those types of setups when we are benchmarking GPUs.