I think it is me just being a bit purposefully obtuse when I say that wording
One reason is because the end resolution and even the internal resolution is not always very important IMO when 2 different ways to generate pixels are being used. For example, 1440p internal res upscaled to 4K with DLSS 2.0 would produce a very different and interesting looking image in comparison to near 1800p with TAA. Think about it. 1440p to 4K DLSS 2.0 vs. 1800p TAA vs. Checkerboard 4K. All have various internal resolutions - but the quality of the end product does not line up with their internal resolutions in ascending order.
Basically, I am trying to just decouple the discussion from the resolution numbers to start talking about image quality again. The numbers are not really interesting anymore to us at DF rather often.
Good thing to point out.
One thing I said in the video, but did not show examples of, is that I found pixel counts where the PS5 in performance mode was lower res than the PS4 in Quality mode. Makes sense though as it is targetting 60 fps with much higher particle resolution.