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https://www.eurogamer.net/articles/digitalfoundry-2021-ghost-recon-breakpoint-60fps-upgrade-tested
Ghost Recon Breakpoint doubles performance on next-gen consoles
But there's a big resolution divide between Xbox Series X and PS5.
The new console generation has so far been amazing for players who love smooth, 60 frames per second gaming. Ubisoft, especially, leads the charge with the likes of Assassin's Creed Valhalla, The Division 2, and Immortals Fenyx Rising - all come fully equipped with at least a performance option, or run at 60fps by default on Xbox Series X, Series S and PS5. We can add another to the list here too: Ghost Recon Breakpoint. It was patched around next-gen's launch, and while running in backwards compatibility mode, the doubling of frame-rate is a game-changing experience. The Division 2 tried the same trick but came unstuck somewhat on PS5, missing some visual flourishes found in every other version - even PS4 Pro. Speaking of which, there's good news with The Division 2 here worth touching on before we get into Breakpoint properly.
The Division 2's Patch 1.31 (as it appears on the PS5 front-end) came out hot on the heels of our coverage and essentially sorts out all of the issues we had with it - namely, screen-space reflections and volumetric fog are back. Looking back, this was likely an oversight from developer Massive Entertainment at the time; a simple flag for these settings that went unchecked. However, it's clear that legacy limitations from PS4 Pro are still in place - there's a vanishingly small performance advantage here opposite Xbox Series X, but it comes at the cost of a lower resolution on PS5. All is well, where the big success remains that next-gen can now achieve 60fps - a similar story to Ghost Recon Breakpoint.
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