That leads widens to 10fps when we move to woodland, a transparency heavy area with only 3 ennemies on view. It's not entirely clear why Series X is falling behind during in those moments
Forgive me playing catch up - what's up with the ROPs in XB?
"against the heavily downgraded ROPs inside XSX" - I mean isnt this a little exageration ?:d we have rdna 1 vs rdna2 tests on computerbase and there wasn't any performance differencesDoes Tom even know the specs of those machines? Why is he even surprised the PS5 is having such an edge in transparency heavy scenes? We know PS5 has about 18% faster pixel throughput with color ROPs and about 130% advantage with depth/stencil ROPs against the heavily downgraded ROPs inside XSX. As I understand it (I could be wrong) those depth/stencil ROPs could be very uselful in scenes just like this one with a dense forest.
While we have seen XSX having logically an edge in many compute limited games, we also have seen PS5 having logically an edge in those ROPs bound scenes since one of the first game tested (AC Valhalla), up to the very pixel limited The Touryst with a 77% resolution advantage on PS5. Another games where the XSX had unexpected and big drops was in Hitman 3 in a very similar scene with plenty of vegetation.
RDNA2 ROPs (Xbox Series) have as much as color ROPs but twice less depth/stencil ROPs as RDNA1 ROPs (PS5). PS5 also has 18% higher clocks on top of that. On PS5 the ROPs take almost twice the die area as the XSX ROPs (but there is a bit more of them for yield on PS5).Forgive me playing catch up - what's up with the ROPs in XB?
The XSX uses no extra ROPs for yield, 8 RB+ instances are physically present and have to be all working for final products. Area footprint for ROPs appears nearly half in comparison to the PS5. (Not sure if the latter can benefit from more Depth/Stencil ROPs in practise)
XSX GPU is not a fully RDNA2 GPU. For instance there is no infinite cache on Xbox Series. So the comparisons can't be applied for XSX."against the heavily downgraded ROPs inside XSX" - I mean isnt this a little exageration ?:d we have rdna 1 vs rdna2 tests on computerbase and there wasn't any performance differences
https://www.computerbase.de/2021-03/amd-radeon-rdna2-rdna-gcn-ipc-cu-vergleich/
tough its possible there are some situations that deifference could be found edit: there are some differences but small and change from title to title
still if this changed rops would be such a big deal probably we would notice bigger differences rdna 1 vs rdna 2XSX GPU is not a fully RDNA2 GPU. For instance there is no infinite cache on Xbox Series. So the comparisons can't be applied for XSX.
Does Tom even know the specs of those machines? Why is he even surprised the PS5 is having such an edge in transparency heavy scenes? We know PS5 has about 18% faster pixel throughput with color ROPs and about 130% advantage with depth/stencil ROPs against the heavily downgraded ROPs inside XSX. As I understand it (I could be wrong) those depth/stencil ROPs could be very uselful in scenes just like this one with a dense forest.
While we have seen XSX having logically an edge in many compute limited games, we also have seen PS5 having logically an edge in those ROPs bound scenes since one of the first game tested (AC Valhalla), up to the very pixel limited The Touryst with a 77% resolution advantage on PS5. Another games where the XSX had unexpected and big drops was in Hitman 3 in a very similar scene with plenty of vegetation.
"against the heavily downgraded ROPs inside XSX" - I mean isnt this a little exageration ?:d we have rdna 1 vs rdna2 tests on computerbase and there wasn't any performance differences
https://www.computerbase.de/2021-03/amd-radeon-rdna2-rdna-gcn-ipc-cu-vergleich/
tough its possible there are some situations that deifference could be found edit: there are some differences but small and change from title to title
ps5 has rops from rdna1 xsx from rdna2, imo valid comparison but we can agree to disagreeThat is a pure RDNA1 vs RDNA2 comparison for CU and IPC.
So completely pointless as a reference to two consoles with different parts from both.
The ROPs in XSX are RDNA2 RB+. Meaning they are designed to do an effective 2X push with color calculations. So effectively you could get an output of 16 RBEs with just 8. But depth calculations it does only 1X.Forgive me playing catch up - what's up with the ROPs in XB?
I mean, in some ways he’s not wrong, though, Downgraded is probably not the word I would be using. The RBEs as a unit are certainly upgraded on XSX. They support double pumping and VRS."against the heavily downgraded ROPs inside XSX" - I mean isnt this a little exageration ?:d we have rdna 1 vs rdna2 tests on computerbase and there wasn't any performance differences
https://www.computerbase.de/2021-03/amd-radeon-rdna2-rdna-gcn-ipc-cu-vergleich/
tough its possible there are some situations that deifference could be found edit: there are some differences but small and change from title to title
Another games where the XSX had unexpected and big drops was in Hitman 3 in a very similar scene with plenty of vegetation.
ps5 has rops from rdna1 xsx from rdna2, imo valid comparison but we can agree to disagree
A game in which XSX is pushing 44% more pixels..
And PS5 could have a 44%+ higher frame rate, it was very strange PS5 running at the resolution it did in Hitman as it clearly has the head room to go higher.
And PS5 could have a 44%+ higher frame rate...
And your evidence that it could without potentially suffering numerous dips below the target framerate if resolution were increased or framerate were unlocked is...?
IOI just arbitrarily decided that it should just sacrifice up to 44% more performance for laughs?
Regards,
SB