The wounds are still fresh from my vacuum cleaner level ps4 pro fan noise. I also had a launch ps3 crap out. And let’s not even talk about the 5 times Microsoft had to replace my Xbox 360. Microsoft even gave me a bunch of games and a new controller for the issues, but the trust was already broken. All these devices are well maintained and in open ventilation.It’s always entertaining watching forum dwellers debate over whether the people making these pieces of hardware - where hundreds of millions have been invested in over many years - know how to do their job.
My original PS1 had problem reading disks which got fixed and worked like a charmI’ve owned every PlayStation model, even the revisions (with the exception of the ps2 slim). I have all of the original controllers. All of them have lasted with the exception of the ps4 controllers. I’ve replaced my ps4 controllers twice due to drift and a broken trigger. If anything, Sony’s track record is getting worse with my experience.
No not really, I made the guess using some math that a 5 degree exhaust likely equated to a 5 degree increase at the SoC. I got that number, which means the new cooler cools as well as the old one while being cheaper. That's a fairly reasonable target for a company to aim for and in hind sight when looking to reduce costs, that should have been the general message. I think the idea that it would be a further 10 degree cooler at the SoC while exhibiting only 5 degree more exhaust was too optimistic.Shocking that Sony engineers know how hat they are doing?
I think the difference here is that Sony specifically stated they had worked to improve the noise levels of the PS4 & pro. I can't say I have had many issues with consoles, generally been quite lucky - I think PS360 largely suffered due to less lead in the solder so I suppose you can cut a little slack...but other than that noise has never really bothered me too much and generally no issues with controllers (one or two with controller drift, certainly on XBO). The more tech you put in the more can do wrong...I've got a filtered cabinet now so that will help with nose levels.The wounds are still fresh from my vacuum cleaner level ps4 pro fan noise. I also had a launch ps3 crap out. And let’s not even talk about the 5 times Microsoft had to replace my Xbox 360. Microsoft even gave me a bunch of games and a new controller for the issues, but the trust was already broken. All these devices are well maintained and in open ventilation.
I’ve owned every PlayStation model, even the revisions (with the exception of the ps2 slim). I have all of the original controllers. All of them have lasted with the exception of the ps4 controllers. I’ve replaced my ps4 controllers twice due to drift and a broken trigger. If anything, Sony’s track record is getting worse with my experience.
They already said something similar for the PS4I think the difference here is that Sony specifically stated they had worked to improve the noise levels of the PS4 & pro. I can't say I have had many issues with consoles, generally been quite lucky - I think PS360 largely suffered due to less lead in the solder so I suppose you can cut a little slack...but other than that noise has never really bothered me too much and generally no issues with controllers (one or two with controller drift, certainly on XBO). The more tech you put in the more can do wrong...I've got a filtered cabinet now so that will help with nose levels.
great vid.
I'm surprised that texture quality on PS5 isn't highest setting.
Well, typically its because SSD is not responsible for rendering. Bandwidth is still a requirement to put something onto the screen, so it may largely come down to how well they handle texture streaming which can affect how large the texture pools are as well as how much bandwidth is needed. Then we get into resolution, AF and other things that can greatly eat up bandwidth and having highest quality textures may be out of the question.I'm surprised that texture quality on PS5 isn't highest setting.
I'm surprised that texture quality on PS5 isn't highest setting.
I'm surprised that texture quality on PS5 isn't highest setting.
I can’t imagine it being a cache size issue. @Dictator by any chance do you know the VRAM amount for each level of texture quality ?The texture quality setting of very high evidently is higher than the amount of memory available for caching textures on PS5. The high SSD I/O speed probably just negates or greatly reduces the performance penalty for streaming in textures as it appears there's texture pop-in similar to PC when the texture quality setting is higher than available VRAM.
And while the I/O allows you to load textures in really fast, you likely don't want to be reading, writing, reading, writing, reading writing, to a texture on SSD hundreds of times a second for rendering purposes so VRAM quantity can still be limiting factor if you have too many assets of a given size.
I wonder if a lower texture quality setting would have been better in order to avoid texture pop in?
As the generation goes on, I'm imagine that developers might get a better grasp of what is the right balance for texture streaming and VRAM used for rendering work on those textures.
Regards,
SB
since 3070 has the same bandwidth as PS5 and less VRAM.
Only if you don't consider bandwidth contention with the CPU.
There's only so much you can fit into 12 GB of ram between cpu code and gpu resources.
It happens with all APUs. Both CPU and GPU want to access the Memory -That means the GPU, a bandwidth sensitive component, has less than it might otherwise have had if it had its own dedicated Memory.That was noted as somewhat of an issue on PS4 specifically. I wonder what can be done to lessen that problem?
5700xt level perf + not so great rdna2 rt implementation, nothing new, almost 100% inline with paper specificationAn amazing amount of information crammed into that video. Spectacular work as ever. The performance summary seems to be that without RT the PS5 is between a 2060S and 2070S, and with RT it's slower than a 2060S. So largely in line with expectations. Looks like the beta patch is a must for a good experience on PC though. At least outside of 60fps.
Visually its not a looker, and I felt like I was getting motion sickness watching a bit