I wouldn't consider those totally true -- shipped games with heavily raymarched lighting was first seen in (major) console games, hardware rt is 'just' an optimization to make it more viable. dlss sure, but it's fundamentally just a kind of temporal upscaling, and we've seen that for a long time on consoles. Obviously pc hardware is far beyond console hardware, and everybody who makes games works on a PC, graphics research is done on pcs, etc. I'm not saying there's no place to point out how much more powerful pc hardware is.
Just the generation talk is goofy imo. There's a reason everyone uses console generations to refer to games.
Nah, ray tracing made its debut in 2018 on the PC, so did deep learning stuff. Looking back the generations, pixel shaders etc, pc debut. DLSS is using ML/AI reconstruction tech to achieve its results, its no spatial upscaling the PS uses.
Generational talk.... well, in the past generations there where games utilizing pc hardware quite much, like Doom 3, far cry, crysis, HL2 etc etc, new generation each about each year if you want to spin it that way.
Nowadays this doesnt matter all that much anymore anyway, since scaling has become very, very good. Thats why the talk about rolling generations and the lack of true generational shifts as opposed to previous generations.
What the consoles usually did was lifting the base-line each generation of new consoles. But again, those days are clearly over, with the 'true generational leaps' weve had in the past, and im totally okay with that.