At the same time, this game was so developed and tweaked for ps4, I'm not that surprised that the pc port is a mess.
So was Death Stranding, and using the same engine. But that runs fine, so I don't think that's a viable explanation.
At the same time, this game was so developed and tweaked for ps4, I'm not that surprised that the pc port is a mess.
So was Death Stranding, and using the same engine. But that runs fine, so I don't think that's a viable explanation.
I wonder why this game is so dependent on pcie bandwidth, even when the vram is not full... At the same time, this game was so developed and tweaked for ps4, I'm not that surprised that the pc port is a mess.
HZD uses GPU-based procedural placement system that dynamically creates the world of Horizon: Zero Dawn around the player. This has to go to main RAM, hence the PCIE bottleneck ant stuttering would be my guess. On ps4 GPU writes to unified pool, and not bottlenecked by PC driver overheads and slow busses.So was Death Stranding, and using the same engine. But that runs fine, so I don't think that's a viable explanation.
But it seems that DS was planned on pc from the start, no ?
Check out the comparison between RX580 and GTX1060 at 19:12.
Someone pointed out an interesting aspect where AMD cards' hair physics are different than nVidia's, which is somehow correct.
With the AMD ones, it moves like a single unit where with nVidia cards, it's much more smooth, life-like and has more movement/flow which might be causing serious FPS issues if the same thing applies to every fur/hair etc.
Thanks. I then likely think GG takes full responsibility for the port. Pity, as you said, the perception is that they are perfectionists.We have Heard this as well and I imagine it to be true give what I see here - yet all of our communication before release about the technical issues we were experiencing Was with Guerilla and not the Port house - very different than other games with Port house where indirectly communicate with them (Benox, Nixxes, etc.) .
stutter can be very easily solved on PC. It's a frametime issue. Just use the Max Framerate setting of the nVidia Control Panel in the Program Settings, choose the game that gives you issues, create a Max Framerate for it and problem solved. Perfect frametime.
stutter can be very easily solved on PC. It's a frametime issue. Just use the Max Framerate setting of the nVidia Control Panel in the Program Settings, choose the game that gives you issues, create a Max Framerate for it and problem solved. Perfect frametime.
AO Tennis 2 is truly horrible in this regard, and I enabled a Max Framerate for it, it worked like a charm. Now it plays soooo heavenly.
Uneven frametime is why some people say that "30 fps on consoles feel better than 30fps on PCs" and this happens when (doesnt matter how powerful is your PC) the frametime is not even, there can be stutter at such a low framerate.
I used the half refresh rate option from Nvidia which has good framepacing at 30 fps, but will not get rid of the larger stutters I saw!I wondered about this but @Dictator did imply in the video that a frame limiter other than the in game one was tried to no avail. I assume that included the Nvidia driver option.
Definitely try the Nvidia control panel FPS limiter setting over half refresh rate. Stutters can still occur due to dropped frames, but overall frame time should be more consistent.I used the half refresh rate option from Nvidia which has good framepacing at 30 fps, but will not get rid of the larger stutters I saw!
Thanks. I then likely think GG takes full responsibility for the port. Pity, as you said, the perception is that they are perfectionists.
that, and also you can use Rivatuner, which has an option to create a perfectly even framerate. But the simplest, get to the point option, is nVidia's max framerate limiterDefinitely try the Nvidia control panel FPS limiter setting over half refresh rate. Stutters can still occur due to dropped frames, but overall frame time should be more consistent.
If I remember correctly world generation is on CPU side, GPU generates only higher tessellation witch is not important for world interaction. But someone correct me if I'm wrong.Doesn’t star citizen render procedural?
It's not well advertised. A quick google search of Virtuous & Horizon Zero Dawn doesn't even turn up anything.Horizon port is bad and people are blaming Guerrilla? Ridiculous. Do people blame Nintendo when a bad Switch port is released ?