Rootax
Veteran
I get this, but DF explaining why something looked bad does not equate to defending Microsoft/343. DF analysis often include explanation for why some effects in games are missing, implemented poorly or create issues.
I guess at some point it's about tone / "vibe" ? In Alex video, it sounds to me like an excuse, and like "oh it's only the lighting, don't panic, here is why", like he wants halo to look great. While in some others videos, yes they explain why a game looks this way, but with a more neutral vibe, just talking about facts without any "judgement" about what it should be ... ?
Honestly, to me it's an uneeded video, like many of Alex's : / They are very well done, but I don't think they belong on DF.