That 3600 card is ace. Wish xsx had gone with that one.
It has 2bn more transistors than the XSX apu without the CPU and other bits. It has half the RAM, no storage and still only costs $100 less. That's before you get to Nvidia not having an x86 solution and the business aspects of dealing with Nvidia again. It's not a better solution for a $499 console than what MS did with AMD.
That 3600 card is ace. Wish xsx had gone with that one.
We were discussing AC Valhalla.Nope it has a DX11 path. And it is more stable than DX12.
https://techgage.com/article/borderlands-3-graphics-card-benchmarking/
It is, but when it is implemented right and in a way that doesn't harm performance.
We shall see, IMHO I expect it to be just above the 2070.
DF Article said:Performance is also mostly identical: all versions use a mixed frame-rate - gameplay operates at 60fps while replays and interstitial scenes update at 30 frames per second. At these limits, the PlayStation 5 and Series S versions essentially operate flawlessly, while curiously Xbox Series X occasionally has single frame drops. It's all pretty cut and dried, except for one exception: the parametric camera option runs locked at 60fps on PlayStation 5, but does drop frames on Series consoles. Thankfully, this is easily avoided by using other camera angles (and the parametric viewpoint isn't actually that great for gameplay). It's really just an academic difference, but it is there, and PS5 does ultimately have the edge here.
I'd say that NBA 2K21 is a really good release for all consoles and a lot more impressive than I anticipated.
Game is graphically impressive in many areas. The characters and motions at times looks very human/real as if I was watching a live basketball game. Impressive indeed.
So again XSX has some issues with alpha effects or something?
No I think John is right. XSX has to render it at native 4K here, 4 times more than XSS (1080p) while having 3 times more GPU. And it also drops in that mode on XSS so that sounds about right.It seems the issue is on both series X/S when using the parametric angle, which requires more draw/pixels because of the wider view. John mentioned that it could be GPU related, but I don't believe that to be the case. If it was, then series X wouldn't have the same issue (within the same place) as the S because X has far more GPU compute on resolving such an issue. IMHO, I think its simply a bug in this case.
This is typical scaling however. ~3x more power often does lead to 4x more resolution at least looking at trending from other video cards when comparing video cards 1080p to their larger chips at 4K performance. It seems to be an workable. You don't need 16 TF of power to do 4K from 1080p, when by comparison PS5 is barely above 10 which is only 2.5 more than XSS.No I think John is right. XSX has to render it at native 4K here, 4 times more than XSS (1080p) while having 3 times more GPU. And it also drops in that mode on XSS so that sounds about right.
No I think John is right. XSX has to render it at native 4K here, 4 times more than XSS (1080p) while having 3 times more GPU. And it also drops in that mode on XSS so that sounds about right.
It seems the issue is on both series X/S when using the parametric angle, which requires more draw/pixels because of the wider view. John mentioned that it could be GPU related, but I don't believe that to be the case. If it was, then series X wouldn't have the same issue (within the same place) as the S because X has far more GPU compute on resolving such an issue. IMHO, I think its simply a bug in this case.
Whatever the reason it's seems to be a CPU bottleneck on XSX, like in AC Valhalla. Hypothetically, if PS5 had a unified L3 cache, then it would be easier to explain PS5 edge here without invoking the usual bug or bad tools excuses.