Could Xbox Series X's 12 teraflop GPU deliver even more power than we expected?
Confirmed: RDNA 2 tech offers more performance than any AMD graphics card available today.
Is this the first attempt to comprehensively answer the big question? Fundamentally, what is next-gen? In Xbox chief Phil Spencer's latest blog for Xbox Wire, we get a smattering of tech specs for the new Series X, reaffirmation of a frictionless future for gaming thanks to solid-state storage and a reminder that as powerful as raw power is, technological innovation is just as important.
However, despite that focus on new ideas, there is still room for Microsoft to clarify and indeed emphasise the extent of the processing power crammed into the Xbox Series X GPU. In a GameSpot story at the tail end of 2019, Spencer invited us to 'do the math' based on the notion that the new console had twice the graphics power of Xbox One X and over 8x that of Xbox One. The implication was that the console packs a 12 teraflop GPU - but muddying the waters somewhat is the fact that innovations in GPU architecture meant that Microsoft wouldn't need 12TF to deliver 2x Xbox One X performance - our tests showed that a ballpark 9-10TF could conceivably get the job done.
The new blog clarifies the situation and it's only good news. With 12TF unambiguously confirmed, Microsoft may well have twice the basic level of GPU compute on tap, but actual gaming performance should exceed that handily. However, the firm goes further in explicitly stating that AMD's latest RDNA 2 architecture is at the heart of Series X, meaning that there may well be some further optimisations in the upcoming AMD Navi design implemented in the console that we are not yet aware of, simply because PC parts based on the latest architecture are not yet available for us to experiment with.
Read the entire DF Article on 12TF RDNA2 Xbox Series X here https://www.eurogamer.net/articles/digitalfoundry-2020-xbox-series-x-power-play-analysis
NV infamously did shader replacement through the display drivers.
The ones I quoted I expect them to stay clear of. Messing about with studios games in this way is a no no. And is bordering on why they get permission to do the BC games.AMD once tried checkerboard rendering for multi-GPU rendering.
Good viewpoints that are being considered here. Sounds like Richard knows more but isn't willing to share just yet.DF Direct: Xbox Series X 12TF RDNA 2.0 GPU Power Confirmed + Much More!
The ones I quoted I expect them to stay clear of. Messing about with studios games in this way is a no no. And is bordering on why they get permission to do the BC games.
The other stuff I could see them doing. It's a fine line.
Oh I will forward thisside note: John looking like he's been consistent with some sort of dieting or gym stuff here; definitely looking a lot younger here. kudos man, keep going.
Lol you’re a young guy unlike us Alex!Oh I will forward this
I keep getting older and more dishevelled then. hahaha
Oh I will forward this
I keep getting older and more dishevelled then. hahaha
Expected by who?Isn't RT in Series X and PS5 expected to be significantly less performant than current high-end Turing cards? It doesn't seem reasonable given the known sizes of these chips for there to be much room for RT cores. And why I think both companies have been touting the audio use cases since that would require significantly fewer rays in the scene.
Isn't RT in Series X and PS5 expected to be significantly less performant than current high-end Turing cards? It doesn't seem reasonable given the known sizes of these chips for there to be much room for RT cores. And why I think both companies have been touting the audio use cases since that would require significantly fewer rays in the scene.
Agreed, Console IQ in 2020 is Unacceptable.
It's an inside joke on a previous user.What does this mean? Plenty of console games have great IQ.
No one knows yet. I guess it depends on how naive the Turing implementation is. Looking back, initial implementations of radically new features on GPUs have not always been done in the most efficient manner. This will be AMDs first shot so im not expecting miracles.
This is what I expect I guess too, but the one thing that is throwing a wrench in it is the idea of them handling incoherent rays with a different performance profile. Or, the in32fp32 split in turing giving it a different performance characteristic in some RT titles than RDNA 2.0 has.What I would expect is something of roughly similar performance but differing in implementation.