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Like a one-eyed girl with a squint.At the right price PS5 is very attractive.
Like a one-eyed girl with a squint.At the right price PS5 is very attractive.
Lol i have never heard such a statement. Haha I have to look this up.Like a one-eyed girl with a squint.
I honestly think the PS5 specs, as they're presented here look like a winner if the price comes in at $400 and the Xbox is $500+. I'm not sure where the cheaper Xbox would even fit unless it's about $250.
As for clocks, the 5700xt sustains around 1.8 GHz during gaming, so 2 GHz is a pretty big jump. I'm assuming a newer process node can get it there. The Xbox clock that's speculated should not be an issue at all.
At the right price PS5 is very attractive.
They just need to avoid a performance gap enough to be noticed (checkerboard rendering wink wink). Some magic from ND and a good price and they are set.
Better quality via techniques that objectively offer worse quality. I get what you are saying, that those techniques will allow developers to push overall image quality because they have built in techniques that stabilize performance, but it's also sort of counter to pushing no compromise image quality.Don't forget better targeted use of resources through VRS (variable rate shading). Combine that with better reconstruction techniques and anti-aliasing and we're going to have better quality than we've ever had on consoles.
Work smarter, not harder.
Better quality via techniques that objectively offer worse quality. I get what you are saying, that those techniques will allow developers to push overall image quality because they have built in techniques that stabilize performance, but it's also sort of counter to pushing no compromise image quality.
Better quality via techniques that objectively offer worse quality. I get what you are saying, that those techniques will allow developers to push overall image quality because they have built in techniques that stabilize performance, but it's also sort of counter to pushing no compromise image quality.
not very interested in next gen consoles, but if I find a cheap Lockhart mid-generation I'd buy it to complement gamepass PC with some gamepass console games, then I'd consider it."Testing data from AMD recently leaked giving us some hint of the technical make-up of the PlayStation 5 and the Xbox Series X. So what has been revealed, how accurate is the leak likely to be and how could the new Sony and Microsoft console possibly compare? The leak looks genuine, but take any analysis with just a pinch of salt. Regardless - here's what we think"
Eh, price matter more.
$450-500 for the PS5 vs $600 at least for Xbox? PS5 will sell circles around it. M$ would be ten times smarter to put that 1080p machine for at least $100 less than the PS5 ASAP. But who says they're smart? I'd thought the PS5 was playing it way too safe this gen, what with the Switch's success, but at the moment it's like Sony is running circles around Microsoft, if only because MS yelled "Watch this trick noob!" then shot itself in the foot.
However, what if XBSX also targets 3328x1872 and upscales, and uses the saved pixel power to draw more and better stuff? We shouldn't assume it'll just be used for resolution.Assuming the specs are close to the final product (roughly 9 TFLOPS PS5 and 12 TFLOPS Xbox), If the Xbox version is true 4K (3840x2160) and the PS5 version is running at 75% resolution (3328x1872) is anyone really going to notice without having Digital Foundry point it out to them?
Then the PS5 will render at a lower res and draw more and better stuff.......and so on and so forth.However, what if XBSX also targets 3328x1872 and upscales, and uses the saved pixel power to draw more and better stuff? We shouldn't assume it'll just be used for resolution.
However, what if XBSX also targets 3328x1872 and upscales, and uses the saved pixel power to draw more and better stuff? We shouldn't assume it'll just be used for resolution.
That said, PS4 already does a great job of geometry detail and foliage and whatnot. PS3 versus XB360, less grass and the like was pretty noticeable. The amount of detail and quality deltas will be getting a bit lost in the noise by now. Human perception is exponential - a doubling of light brightness is about a 10% increase in perceived brightness, and likewise sound. Ergo, as graphics improve towards reality, I expect a doubling of power to equate to a 10% improvement in perceived quality (using totally unquantifiable numbers!) which is where we hit dminishing returns.
Normal TV setup should be sitting as close as being close enough so that it fills your full vision but not so close that you need to look left and right. If you are setup like that; there is a monumental difference between 1080p and 4KWe were already seeing diminishing returns with the launch PS4 versus launch XBO in most multiplat titles at typical living room distances. If we have a similar gap in power between consoles this gen, it'll be almost impossible to see at typical living room distances on 4k TVs (I expect 1080p will be identical for the most part) at greater than 1080p resolution. You'll have to get pretty close to be able to easily see differences, IMO.
Of course, the assumption being that equal effort is put into both versions of the games (something that doesn't always happen).
Regards,
SB
You can’t keep doing that forever though, eventually the resolution will be too low to effectively upscale from without introducing artefacts. There’s also only so far you can draw stuff in the distance and stuff in the distance doesn’t need crazy detail so I imagine the ‘sweet spot’ on resolution vs detail and draw distance would be hit pretty quickly with consoles this powerful.Then the PS5 will render at a lower res and draw more and better stuff.......and so on and so forth.
Normal TV setup should be sitting as close as being close enough so that it fills your full vision but not so close that you need to look left and right. If you are setup like that; there is a monumental difference between 1080p and 4K
Assuming the specs are close to the final product (roughly 9 TFLOPS PS5 and 12 TFLOPS Xbox), If the Xbox version is true 4K (3840x2160) and the PS5 version is running at 75% resolution (3328x1872) is anyone really going to notice without having Digital Foundry point it out to them?
I agree its a bit like hearing frequency. The human ear heats up to 16K and it goes downwards afterwards. If you can’t hear above 16K-18K frequency is there any point in getting anything in the 20K range?From a marketing perspective it wouldn't work but MS should do a "which console is right for me" calculator. Enter viewing distance, screen size and age to get a X/S response.
Us oldies would always get S as an answer...