the E3 hands-on ran on dual GTX 1080 Ti GPUs, albeit at 60 frames per second at full 4K.
Apart from what looks like a very short pre-rendered cinematic right at the beginning of the presentation, this is indeed full, real-time gameplay. It's running at 2160p, but curiously, the tell-tale stippling on edges associated with checkerboarding is also present, just like the
initial reveal at the Microsoft conference shown at E3 2017. This commonality suggests Xbox One X as the actual host platform, but EA double-checked for us and re-confirmed that this is indeed the PC version featured in the capture, which makes the checkerboard-like artefacts a rather odd feature.
Based on what we're seeing here, Anthem's impact one year on from its initial reveal remains undiminished, and as a late-gen Frostbite title, it's great to see the technology being pushed in new directions, backed by some truly beautiful art design. Yes, it's open world and yes, there are strong hints of Destiny here - but the emphasis on extreme detail, plus the freedom of flight and a unique focus on verticality really sets it apart. It's a remarkable technological statement, to the point where it's just a case now of seeing just how well the visuals we're seeing here will scale across the multiple platforms the game is set to arrive on. With Gamescom next month, we really hope to spend a little more title with the game and fingers are crossed that we'll get to go hands-on with a console build - Xbox One X would do nicely! - to set the stage for the full rollout due in February next year.