Well the thing is that the game looks significantly better than everything else bar TLOU2, Death Stranding or Cyber Punk? That it doesn't belong in this gen even though true next gen could be yet again significantly better.
It's understanable. If you've been involved in a multi-year project making all sorts of complex designed engineering decisions, it's probably a bit disheartening to have your work dissected, sometimes inaccurately, without an opportunity to comment first. And this is risk with 'superficial' analysis, like trying to work out a hard works without disassembling the engine. You can see some of the what, but none of the how.Funny but inside the industry find df analysis too superficial with not enough Dev input.
Well he is not wrong..besides glancing over GDC whitepapers and keynotes the DF team doesn't seem to have the sightless clue about how an engine is really working...
Funny but inside the industry find df analysis too superficial with not enough Dev input.
it's probably a bit disheartening to have your work dissected, sometimes inaccurately
Certainly, the more DF could understand and impart the better their articles would be.
But frame rate, frame pacing, input lag, loading times, streaming issues, texture filtering, resolution, dynamic resolution parameters etc are all interesting in their own right and impact on enjoyment. Oh yeah, and comments on HDR implementations, because that's a thing customers are sinking massive monies into and traditional media e.g. your PC or phone web browser can't get that across.
Particularly this gen, when rendering technologies are often identical across platforms the performance characteristics are the main differentiators it natural to focus on these differences. And this gen we've had upgraded systems into the mix too, again with performance improvements being the main differentiators.
So yes, more understanding and discussion would be good. But "more harm than good", especially in light of the platform differences? No, that's bollocks.
And from the industry that used to get away with bullshots, offline renders presented as real time in-game footage, flat out big budget CGI presented as running real time on console, and "best version representing all platforms, take yer chances on what you get" ... nah, we're definitely much, much better off for having DF.
No assumptions should be made on whether DF are going ahead without consideration for the devs involvement or not.
So yes, more understanding and discussion would be good. But "more harm than good", especially in light of the platform differences? No, that's bollocks.
Isn't that suggestion always redundant? They always recommend PC, because it's the best - shocker. And then PS4 over XB1, and PS4 Pro over PS4, and XB1X over PS4P. Have there been any cases where that pecking order hasn't been maintained?what's the best version
Isn't that suggestion always redundant? They always recommend PC, because it's the best - shocker. And then PS4 over XB1, and PS4 Pro over PS4, and XB1X over PS4P. Have there been any cases where that pecking order hasn't been maintained?
They're only reliable when it comes to hard data measurements. Anything else is way out of their league.Well he is not wrong..besides glancing over GDC whitepapers and keynotes the DF team doesn't seem to hove the sightless clue about how an engine is really working...
They're only reliable when it comes to hard data measurements. Anything else is way out of their league.
Yup but even hard data measurements are sometimes wrong (they've be wrong quite often when it comes to pixel counting (see latest Far Cry 4 Xbox X version where they got the resolution wrong. They claimed fixed 4K when it is dynamic)… The DF: Retro is great though even if the are sometimes some head scratching comments when the tech is discussed in some of the vids.They're only reliable when it comes to hard data measurements. Anything else is way out of their league.
They certainly could study much more about how real time rendering works if they wanna be tech journalists. I'm no game dev nor journalist. I apreciate real time rendering purely as a hobby and I've spotted myself thousands of times on DF videos displays of a completely superficial and naive understanding of how these engines work. I've taken the time read about rendering tech from both past and present, I read gdc and siggraph papers just for fun, and every year I understand more about that stuff. They have no excuse to know less than me, seriously.Can we blame them for that ? I mean even a developer could not do much better than DF without a deeper acess about how the engine works.
They are limited to more superficial informations by definition.