Hey. Usually the difference of clarity is similar to the difference we had with 900p and 1080p in this game based on their slider, maybe a slightly bigger difference in some images.DF: Call of Duty: World War 2 first look between One X and 4Pro -- http://www.eurogamer.net/articles/d...uty-world-war-2-ps4-pro-xbox-one-x-first-look
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There's the sense that Sledgehammer may have pulled back slightly from the super-dense post-process approach seen in Infinite Warfare - film grain is pared back a touch, for starters - but there's still the feeling that the developer is aiming for a cinematic look to the title. Similar to many titles we've seen recently, the game employs a heavy temporal component in its anti-aliasing, meaning that the traditional super-rich detail level associated with native rendering in video games is absent. You can call the presentation soft, but by that chalk, the same can be said for any movie or TV show. Like it or not, techniques such as these represent the future of the video game aesthetic.
And by extension, that makes pixel-counting - which relies heavily on flat geometric edges - very difficult to deploy on this title. Similar to other games that rely heavily on temporal anti-aliasing, the difference between Xbox One X and PlayStation 4 Pro primarily comes down to clarity. The Microsoft platform does render more pixels more of the time, and this primarily manifests by presenting additional detail in the image. It's no game-changer though - things just look a little clearer for most of the time.
But surprisingly In others scenes resolution appears a touch higher on Pro. Yes you read correctly. Quote from DF:
However, in some scenes horizontal resolution takes a visible hit on Xbox One, with image quality appearing similar to on PS4 Pro. This scene appears a touch more refined on the Pro, for example.
It's visible on the second pic on their slider. The Titanfall 2 predicament again...