Let me restate what I said. Even though there is a performance gap between the consoles, the rendering choices arent all necessarily tied to the One's performance limitations. We have been seeing these similar approaches (i.e lighting, reflections, materials) since the PS3/360 days and back then the PS3 had a weaker GPU and it had to tick the 1080p vertical resolution on top of that. In addition the PC and X versions will clearly benefit from the extra resources regardless what the choices were made for OneBut at the end, the result can't be the same with a 1,31 TFLOPS GPU... and third party developers have to cut the resolution to keep graphical parity.
Polyphony took a rendering approach allowed by a 1,84 TFLOPS GPU at 1080/60fps and Turn 10 allowed by a 1,31 TFLOPS GPU at 1080/60fps.
On console, everything is a matter of compromise and you can't say that a 500 GFLOPS difference is trivial.
The PC version clearly benefits from higher res textures and higher res image res but damn the last image is funnythe little details make for the big differences
It's clear Polyphony's focus was online multiplayer with GTS. Inside Sim Racing says in their review that it's the best online racing experience they've played. Watch their review and you can tell a lot of effort went into it.GTS lighting is def amazing, the best. I think the smaller scope of the game for GTS shows its benefits in many areas but also has its drawbacks with lesser amount of content, dynamic weather, mods, etc.
It's a kinda wash for me in that sense.
In addition the PC and X versions will clearly benefit from the extra resources regardless what the choices were made for One
the little details make for the big differences
I didnt imply an engine rebuildNo... they won't rebuild an engine just for the X and PC...
Also, developers tend to aim the same goals when power is avaible : PBR, dynamic lighting, more particles, etc.
Forza Horizon 3 is a lot more dynamic than Forza 7.
No... they won't rebuild an engine just for the X and PC...
Also, developers tend to aim the same goals when power is avaible : PBR, dynamic lighting, more particles, etc.
Forza Horizon 3 is a lot more dynamic than Forza 7.
Regarding the GT vs Forza upload from DF, it seems a bit unfair to compare a game rendering CBR 1800P (~2.9 million pixels) vs a native 4k one (~8.3 million) (Pro vs X1X). That's almost 3X.
Of course I guess it's all unfair in the end as one renders on a 6TF console and the other 4.2 (or 1.8 vs 1.2 for the base consoles, etc). But anyway.
DF does mention the difference briefly but it's very late in the video.
Astonishing detail on the tech breakdown, though.
Regarding the GT vs Forza upload from DF, it seems a bit unfair to compare a game rendering CBR 1800P (~2.9 million pixels) vs a native 4k one (~8.3 million) (Pro vs X1X). That's almost 3X.
Regarding the GT vs Forza upload from DF, it seems a bit unfair to compare a game rendering CBR 1800P (~2.9 million pixels) vs a native 4k one (~8.3 million) (Pro vs X1X). That's almost 3X.
Of course I guess it's all unfair in the end as one renders on a 6TF console and the other 4.2 (or 1.8 vs 1.2 for the base consoles, etc). But anyway.
DF does mention the difference briefly but it's very late in the video.
Astonishing detail on the tech breakdown, though.
1800p is 3200x1800 which is cca 5 760 000pixels or i am wrong?
Regarding the GT vs Forza upload from DF, it seems a bit unfair to compare a game rendering CBR 1800P (~2.9 million pixels) vs a native 4k one (~8.3 million) (Pro vs X1X). That's almost 3X.
Of course I guess it's all unfair in the end as one renders on a 6TF console and the other 4.2 (or 1.8 vs 1.2 for the base consoles, etc). But anyway.
DF does mention the difference briefly but it's very late in the video.
Astonishing detail on the tech breakdown, though.
I don't believe that system is 2500 USD. Nor was the game designed for that spec profile in mind.Welcome to diminishing returns on resolution. The fact that a $400 console can keep up or best the $2500 system is telling. I welcome a real generation, a good CPU and the game mechanics that come with it.
That was Pro vs Nvidia Titan X + i7 with max antialiasing (8xMSAA) and max settings.Regarding the GT vs Forza upload from DF, it seems a bit unfair to compare a game rendering CBR 1800P (~2.9 million pixels) vs a native 4k one (~8.3 million) (Pro vs X1X). That's almost 3X.
Of course I guess it's all unfair in the end as one renders on a 6TF console and the other 4.2 (or 1.8 vs 1.2 for the base consoles, etc). But anyway.
DF does mention the difference briefly but it's very late in the video.
Astonishing detail on the tech breakdown, though.