I would think for best results the models that can benefit TRUFORM should have it on while other models such as square objects and such have it off. Meaning the game should be smart about it and that has to come from the development of the game. Having high polygon models without an automatic tesselation of the model is also pointless and uses up resources. That is why I like Serious Sam engine, it has different detail models which allows the large number of creatures to run fluidly. Still TRUFORM adds realism if enabled in Serious Sam which can be model controlled. I hope the Serious Engine is used more in other games with TRUFORM in mind at the model level.
I hope R350 has hardware assisted TRUFORM not like the software R300.
Now according to ATI Jedi Knight II Outcast surpose to have TRUFROM capability, now how do you turn it on?
I hope R350 has hardware assisted TRUFORM not like the software R300.
Now according to ATI Jedi Knight II Outcast surpose to have TRUFROM capability, now how do you turn it on?