noko said:Yea, RTCW TRUFORM is very good.
i wouldn't have expected anything less as the guys at Gray Matter are great artists. heck they made Kingpin on the Quake2 engine look damn near as good a Quake3.
noko said:Yea, RTCW TRUFORM is very good.
kyleb said:i wouldn't have expected anything less as the guys at Gray Matter are great artists. heck they made Kingpin on the Quake2 engine look damn near as good a Quake3.
Normals are usually calculated as the average normal between the triangles that share the vertex. They are adjusted to fix the occasionally serious issues Truform has with many unadjusted models.kyleb said:i am sorry but i have to dissagree with you both Chalnoth and Nagorak. normals are adjusted for proper gouraud shading to achive a rounded look
noko said:Actually I thought RTCW had a rather high polygon count for a game, much more then Quake3.
Chalnoth said:The nature of that car will certainly make it easy on Truform. Many other models are not so kind.
K.I.L.E.R said:That's why models would have to be created with Truform in mind, like that car.
Hyp-X said:K.I.L.E.R said:That's why models would have to be created with Truform in mind, like that car.
So you say that they choose this everywhere round car with Truform in mind because other types wouldn't look good with it?
kyleb said:i uploaded an example shot:
kyleb said:the simple fact is that nearly any model, designed properly with the intention of looking rounded, will take trufrom just fine.
You want a developer to not give users the option to mess with the tesselation levels but stick with one and only one level.Chalnoth said:And yet every game that I've ever seen Truform screenshots of has had screenshots released that show the "wierd" results that Truform can cause.
Nagorak said:kyleb said:the simple fact is that nearly any model, designed properly with the intention of looking rounded, will take trufrom just fine.
The problem is with things that aren't intended to be round, getting rounded anyway. And, although I don't have any knowledge of 3D modeling, I have seen this exact problem firsthand. Don't get me wrong, Truform is a fine feature (but perhaps poorly named, given the occasional results), but personally I don't think it's that vital. Nor will I cry if support for it is dropped.
By the way, you can force Truform in the Radeon drivers.