neliz said:Hey! that's impossible remember? nV's big arguement on the GTX512 is that it's the memory that's the hardest to get.. now ATi doesn't want another N/A disaster now would it?
It just makes R520/R580 a lot cheaper to produce for AIB partners which is a good thing for OEM wins, losing 3dmark06 doesn't make you the loser in the sales department...
Unknown Soldier said:I'm impressed how well the R520 does when OC's and using Higher rated Memory.
HIS Radeon X1800XT OC Edition(700Core/1600Memory). They over clock the chip to 756 core and 1800(900Mhz) Memory and it hits 10358 3DMark05.
Very Impressive... and shows that ATI could've done better.
As i've said before, I think ATI are also holding back on the R580 .. pity, would love to see it with 1800(900Mhz) memory.
US
I feel this way, too, only NV30 seemed a bit too backward-looking (except for double Z), while R520 seems too forward-looking. Seems like NV "integrating" the texturing unit with the pixel shaders is a bit like "unified" pixel shading, allowing for greater flexibility, whereas ATI's decoupled texture units seem unnecessary and perhaps even a limiting factor with current games. R520 & co. seem like a stepping stone to SM4, while G70 & co. seem firmly rooted in SM3.boltneck said:I am beginning to wonder if ATi is going to even be competitive with the R580 once the G71 is released.
[...]
It does seem that ATi has lost the beat with where they were with the 9700. ATi seems to have abandoned what made them strong and Nvidia has embraced it. Not surprisingly the results show the error of that reasoning.
PH!: What top clock speeds are you expecting for the X1800 XT with air cooling and with extreme cooling? How far can the X1800 go without a die shrink?
ED: Well, with air cooling in the 90GT, we've seen core graphics clocks hit up to 800 MHz. With more extreme cooling, we've surpassed 1 GHz!! So there's a lot of headroom in these chips. On the memory side, I think we've gone well above 800 MHz, but the X1800XT now ships with 800 MHz memory, so, often, the limiting factor ends up being the dram speed. Board design also contributes to memory clock limitation. A few changes on the current board with faster memory could do significant improvements to memory. Perhaps a future product J
PH!: We suspect that the architecture first shown with the R520 has lots of reserves. The former “big one”, the R300 has doubled in pipeline count and clock speed throughout its lifespan. We assume the R520 will do similar… will we ever see a 32 pipeline (or rather say, 8 quads) R520 running around 1 GHz or will the unified shader architecture wash it away beforehand? Does it make sense to speak about unified shaders at all when we have Ultra-Threading?
ED: Well, I won't comment on unannounced products, but there's a lot invested into a new generation. About 110 man years for the R5xx generation. So, trying to maximize the number of parts we can get from it is important, to justify all the investment. The R5xx series was designed to be more flexible than previous architectures, since the metrics of yesterday have become less meaningful. 2 years ago, it mattered more how many “pipelines” you have, perhaps with some notion of the number of Z's or textures per pipe, but the basic metric was that. Today, we have moved away from that paradigm. Today, applications don't use fix function pipelines anymore, but create powerful shader programs to execute on the HW. It's not “how many pixels can you pop out per second?”, it's “what is the throughput of your shader”?. Our R5xx architecture has moved away from simply scaling of pipelines, to now scaling in terms of ALU operations, texture operations, flow control, Z operations as well as more traditional raster operations (all of this bathing in a design that can maximize the work done by each part). So will there be a 1 GHz 32 pipeline R5xx part? Well, we've ceased to measure things that way, so it won't be so easy to describe. But, yes, we will have more parts from this generation
radeonic2 said:are you sure pixel fillrate is the limitation, not memory bandwidth?
boltneck said:Dont they have more memory Bandwidth than Nvidia now? And a better Memory Controler.
boltneck said:They are even getting beaten handily in Source. Which is supposed to be their ace in the hole. Or at least I thought it was.
boltneck said:Dont they have more memory Bandwidth than Nvidia now? And a better Memory Controler.
That seems reasonably true. And for most of its life R300 was stymied by a complete lack of decent SM2 games, so NV30 was happily competitive in DX8 games.Pete said:I feel this way, too, only NV30 seemed a bit too backward-looking (except for double Z), while R520 seems too forward-looking.
No, it's simply the count of texturing units that's holding R520 back. Oh, and the lack of double-rate Z - which will plague R580 too.Seems like NV "integrating" the texturing unit with the pixel shaders is a bit like "unified" pixel shading, allowing for greater flexibility, whereas ATI's decoupled texture units seem unnecessary and perhaps even a limiting factor with current games.
I have my doubts - texturing bandwidth is simply going to strangle a card with a theoretical texture fillrate of 16800 or 22400. G71's memory will be no faster than GTX-512's.R520 & co. seem like a stepping stone to SM4, while G70 & co. seem firmly rooted in SM3.
Given the leaked R580 benches, both from ATI and independent sites, a G71 @ 700MHz--be it 24 or 32 pipes--seems like it'll just walk all over it in most current benchmarks.
Why compare those when X1600XT is priced against a 256MB 6600GT? Shouldn't you be asking how an 8-pipe 7600 is going to compare with X1600XT?If G71 is priced sky-high and ATI shows lower prices across the board (thanks to their more efficient use of their various bits and pieces), tho, then I'll certainly understand their design goals. It's just that they're harder to fathom when you look at, say, X1600TX vs. 6800GS at current prices.
Jawed said:Why compare those when X1600XT is priced against a 256MB 6600GT? Shouldn't you be asking how an 8-pipe 7600 is going to compare with X1600XT?
Jawed
neliz said:Methinks a 1700 would spoil any 7600 paper launch..
Looks like G70 and G71 took up so much time that the low and mid-end will be all r5x0
I'm almost sure RV350 has double z capability, are you sure R580 and R520 don't?Jawed said:No, it's simply the count of texturing units that's holding R520 back. Oh, and the lack of double-rate Z - which will plague R580 too.
Shadowmapping (as opposed to stencil shadow volumes) will favour R580 as the lack of double-rate Z will no longer be such a dominant factor in games.
Jawed