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The reason they removed stat points is undoubtedly game balance-related, and not consoleitis simplification.
If you can modify your stat points, then you can essentially modify them incorrectly, IE putting too much into the wrong stats for that class will create non-viable and/or un-fun characters as the game difficulty increases. This will make players frustrated and angered with the game, giving Blizzard bad rep. Not good, in their book.
On the other hand, if you're say a ranged class using dexterity as main stat and you sink virtually all stat points here and then rely on powerful twinked gear traded over to that character to fill out any survival deficits you become vastly more powerful offense-wise than someone that "properly" spreads their stat points around.
This is a big problem, and the only realistic fix is to remove (the ability to modify) stat points altogether.
You will care if MS throws enough money at them to delay PC release for multi-platform release. Even Blizzard won't balk at millions.
Aye.The worst aspect of reading these changes is the impression they give. Which is that Blizz is still months and months away from finishing the game.
First WoW turns into casual city with pandas and shit, and now this.
What depresses me is that they're re-balancing and re-engineering the game by REMOVING stuff from it. That rarely makes a game better IME, often it just dumbs it down.
Casual appeal -> more sales. :shrug: Similar throught process to Resident Evil 6's more action to maximise sales.
Btw, I never did try the DIII beta. I'm not wasting ~15% of my monthly traffic for 30-60 mins of entertainment. Bring on Torchlight 2.
RE4 and 5 were already action games, how can they make an action game action gameier?