Silent_Buddha
Legend
BTW - if any here use dual wielding. It isn't very intuitive how it works. Unless you are using the normal unskilled attacks, then weapon damage for the off-hand weapon isn't used at all. Dual Wielding has the following effects.
1. Main hand weapon is the base damage for skill attacks.
2. Offhand weapon is only used for stats and modifiers.
3. Increases attack speed.
So on my monk, for example, I use a high DPS sword or axe (due to not finding any monk weapons with high DPS) combined with a crafted monk weapon with max +Attack and heal 5 hp per spirit spent. For max DPS and not worrying about healing, another option is to keep crafting the rope fist (or potentially any other 1 handed weapon) until you get high +Attack combined with +damage or +attack speed.
Also rings with +X-Y damage combined with +attack on gear can lead to some absolutely ludicrous attack damage.
I have a feeling with min/maxing of gear, everything up to Inferno is going to be ridiculously easy as Blizzard still have to balance for non-min/maxers.
Then again I haven't tested extensively with other classes yet. Maybe non-monks will use off hand damage alternating with main hand damage, but it didn't seem like it when I finished the demo with the DH and Barb. As well, the character sheet only ever displays one base DPS value even when looking at the advanced window.
Oh, and Rapid Fire for Demon Hunter is OP as hell. You can melt the skeleton king in 2-3 seconds with it.
Regards,
SB
1. Main hand weapon is the base damage for skill attacks.
2. Offhand weapon is only used for stats and modifiers.
3. Increases attack speed.
So on my monk, for example, I use a high DPS sword or axe (due to not finding any monk weapons with high DPS) combined with a crafted monk weapon with max +Attack and heal 5 hp per spirit spent. For max DPS and not worrying about healing, another option is to keep crafting the rope fist (or potentially any other 1 handed weapon) until you get high +Attack combined with +damage or +attack speed.
Also rings with +X-Y damage combined with +attack on gear can lead to some absolutely ludicrous attack damage.
I have a feeling with min/maxing of gear, everything up to Inferno is going to be ridiculously easy as Blizzard still have to balance for non-min/maxers.
Then again I haven't tested extensively with other classes yet. Maybe non-monks will use off hand damage alternating with main hand damage, but it didn't seem like it when I finished the demo with the DH and Barb. As well, the character sheet only ever displays one base DPS value even when looking at the advanced window.
Oh, and Rapid Fire for Demon Hunter is OP as hell. You can melt the skeleton king in 2-3 seconds with it.
Regards,
SB