Diablo III - It's official

Played a bit of the latest BETA so far and some good things and bad things.

Lore items now give experience when they are picked up.

Mini Bosses have a greater chance to drop magical items which somewhat counteracts the rarity of magical item drops otherwise. Overall I'd guess I'm getting about 1/2 to 2/3 less magic items per run now. But it's more consistent from things you "expect" to drop magic items. Chests also seem to have a slightly better chance to drop magic items than before.

Overall if you ignore the following it makes item progression seem smoother and more meaningful.

Magic Items at vendors are cheaper than they were previously. Combined with reduced magic drops this makes it a far more viable route to get item upgrades. Except..

I was expecting the reduce magic drops and inability to salvage white items to reduce the unbalancing effect of crafting in the early game, but that isn't the case. Crafting now no longer uses common (white) crafting materials. Hence, it is meaningless that you can't salvage white items any longer. And the amount of blue crafting mats for items remains the same. So a monk weapon still just needs 2 salvaged magical items as before. But no longer also needs 4 white items salvaged (2 blue, 6 white crafting mats).

The reduced drop rate of magical items to salvage "should" have counteracted this to prevent crafting 5-10x items at once in order to get the mods you want, however when you combine selling of all white items (more gold income) now with the cheaper prices of magic items on vendors you end up with being able to craft items almost as frequently as before. Sell white items, buy blue items, salvage, craft. /sigh...

That said. Up until you unlock crafting, the game is slightly more challenging. Certain mini-boss types actually require more than just spammig a single attack type.

Armor levels of all items have been increased to counteract the removal of the defense stat. Some more than others. Belts, for example, received a huge boost to the armor they provide.

As expected having to go back to town to sell/salvage hasn't impacted my play in any significant way. And combined with the changes to salvaging and crafting will actually mean smoother and less interrupted gameplay in the future. Magic find runs can basically ignore everything except mini-bosses, chests, and bosses. Whereas before you had to kill everything as mini-bosses only had an almost imperceptablely greater chance to drop magic items than normal mobs.

I also generally like the stat changes. It at least encourages classes to use weapons appropriate to their class rather than having virtually all weapons being as good as anyother weapon for any class with regards to damage potential.

That said. I still feel a lack of involvement with my character. I feel disassociated with it. The lack of any character customization at all still leaves me feeling detached from my character. I'm not invested in them in any way. They have quirks, no personality, no identity as the ones in D2 did through leveling them up how you wanted to level them up. Assuming you didn't just go with online character templates in D2 (I never did).

Also, re-enabling achievements combined with the increased player load on servers after the patch seemed to have made the D3 servers rather unstable again.

Regards,
SB
 
http://diablo.incgamers.com/blog/comments/blizzard-on-simplified-tooltips-again

And how do tooltips looks like now?
http://diablo.incgamers.com/wp-content/uploads/2012/01/patch10-skills-tips.jpg
Left is default view, right is after holding CTRL and hovering into the tooltip

Blizzard's explanation

You’d be surprised at how alien some basic concepts and mechanics can be to players who’ve never had any experience with action RPGs before. I actually had to spend a lot of time explaining skills and abilities to my mom and grandmother when they first started playing the Diablo III beta. It wasn’t about intelligence, just about familiarity

Grandma? WTF?
 
Obviously they're not targetting anything but hardcore grannies, so I'm neither worried nor concerned...
 
Grandma? WTF?

Or most of the console crowd. There's a lot of action games that don't tell you exact percentages. You just have level 1, level 2, level 3, level 4, level 5, etc. version of X skill.

Hell, I think most of the console action games ported to PC which feature some sort of skill leveling system don't give any info whatsoever as to exactly how much of a performance increase you gain by putting a point into it.

And considering the removal of virtually all character customization at level up, it's hardly an RPG anymore. It's just a 3rd person clicky action game. Hence, should be no surprise that they are doing all they can to not potentially confuse any of the action gaming crowd.

Sucks yes. But at least they haven't completely removed the ability to see detailed information on the skill.

I don't see why people complain about this but don't complain about not being able to put skill points into skills at all, or being able to put stat points into stats when you level up.

It's the exact same thing. Removing unnecessary thinking on the part of the player.

Oh stat point allocation that's too complicated. We're going to do it for you. So you don't have think about it.

Oh skill point allocation, far too confusing and complicated. We'll just remove it so you don't have to think.

Oh skill descriptions? Don't worry your pretty little head about it just pick what sounds good. Remember, thinking and individuality is bad, mmkay?

Meh. I'm too cynical for my good sometimes. :) Still going to play the crap out of this game for at least a month or two. Doubtful it'll hold me for 10+ years like D2 LOD however.

It'll join the stack of all the other Diablo clones that I played for a few months and then never touched again. Titan's Quest, Sacred, and a ton of others that all had limited appeal.

Regards,
SB
 
You can now move and shoot at the same time. :rolleyes: RE 7 will bring suck-on-your-thumb health regen methinks.

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Eh, when Capcom stops being goatcocks, I'll buy it. I'm a sucker for nu-style RE.

As for Diablo 3: More and more I see that deciding to not buy it is a good decision. There's streamlining(D2 could have used some, OK a ton of that), and there's dumbing down. This is dumbing down.
 
What have they gone done now to...eh...get your goat...? :p

I assume you're too mature to go bananas over the Dante make-over in Devil May Cry, so it must be something else, probably.
 
Been announced for too long for me to still care, latest screenshots looked way too dark...

Am I the only one who stopped caring because they announced it too early ?
 
What have they gone done now to...eh...get your goat...? :p

I assume you're too mature to go bananas over the Dante make-over in Devil May Cry, so it must be something else, probably.

The Mega Man crap. Look it up, it's simply shameful.

The new Dante design looks like shit, but who cares if the game's decent/good/etc. Besides, Capcom's hedged their bets by saying this is an alt universe, so they can bring back the old Dante(Who isn't a very good design either, but better than the new one) if needed.

I mean, I've played Minecraft before I got bored with it. Visuals matter(otherwise I'd not be posting in the PC section), but only so much. In the end, gameplay triumphs.
 
I haven't tinkered with the beta for while now, but it looks like they've done some serious surgery to the core of the game. Removed a lot of key aspects, like the Cauldron of Jordan and Nephalem Cube. Blizzard said they wanted to emphasize the importance of actually going back to town for things other than crafting. Which I kind of agree with.
 
Bleh, so basically they dumbed down the rune system and made it so everyone has every single one of them just like how skills are currently handled.

I can't say I'm looking at it as any sort of improvement over how the rune system was 3 months ago, and it still doesn't come even remotely close to the character customization potential you had in D2. Especially considering it has less character customization potential now than it did 3 months ago. If anything this goes a long way towards making everyone the same or similar as now there isn't even any potential random factor in what runes and what rune levels you'll have available to your character. Hell, you can't even choose rune level to help distinguish yourself.

Rather than having skill modified by rune type and level. Now you just have skill modified by rune type. Perfect for the casual user who will likely only play the game for a couple months then move onto other games. But certainly doesn't do anything to encourage longer term replayability.

So nothing has changed for me. I'm still looking forward to the game. Still expect to play the crap out of it for 1-3 months, maybe even a tad more. But highly unlikely there will be anything here to keep me interested for over a decade as D2 has done.

Ah well, here's to hoping Torchlight 2 gets it right.

Regards,
SB
 
I like the change for one reason, more space for items in stash :p
 
Last edited by a moderator:
I like the change for one reason, more space for items in stash :p

Well, that is one benefit. :) Perhaps I'll end up growing to like this.

After all I didn't like it when Diablo 2 dropped Diablo 1's spell system (spells were dropped and anyone could learn any spell). But in that case, Diablo 2's skill system, gems, and later in LOD runes made it all a better package overall. Basically an entirely new level of character customizability added to the existing stats + items at the expense of random but universals spells.

But at the moment I just don't see it.

Regards,
SB
 
Oh god. I just fired up the new patch version. Whoever did the new Skill UI needs to be fire it is absolutely horrible.

As well, why the "F" are the hot keys now unlocked ONLY when new skill slots are unlocked? It is now impossible to have basic attack available to use along with your first 2 skill slots since all of your hotkeys are locked other than mouse 1 and mouse 2. Whoever thought that was a good idea should be drawn and quartered.

For the melee classes that isn't game breaking, but for the wizard is greatly limits what you can do. Now if you decide to go with charged shot early along with a PBAE or AE, you sacrifice cheap long distance accurate shots. Prior to this change you could have charge shots, PBAE, and basic shot for accurate long distance shooting. Now it's impossible.

On the plus side, Dashing Strike for monk is now the first unlocked skill.

[edit] First hotkey and 3rd skill slot unlocked at level 4 now instead of 6.

Regards,
SB
 
Yeah, I'm hating the new hotkey system. They're forcing me to use a control scheme that I don't want to use, and then later "unlock" the ability to use the controls that I want. That's just flat-out stupid.

Case in point, the Dashing Strike. That's my "opener", how I get into the fight. And for time out of mind, on all hotkey-based games, my opener is always set to the number 1. That's where Dashing Strike was before yesterday's wipe. But no.. I have to use it on right-click because Blizzard said so.

Luckily, the new unlock system is catching a LOT of flak on the beta forums.. pretty much 100% negative, so it's quite likely that they'll change it. Most likely with an excuse about how they "rushed" the Elective Mode, and patch 14 will have the "correct" version that they meant it to be like, which will just happen to correct what everyone's bitching about right now.

The other stupid thing about their forums is that I can't post there. They call it the "Battle.net" forums, but it's still really the WoW forums. And since I don't play WoW anymore, my account is locked out from posting on the forums. Despite the fact that I'm in the D3 beta, and I own Starcraft 2. I'm playing two of their three franchises right now, but I'm not allowed to post on the forums because I'm not playing the "big one" anymore. I guess they don't want my beta feedback after all.
 
Hmm, I don't play WoW, but I'm perfectly able to post on the D3 forums. You didn't get banned from the WoW forums did you? If so it might be a global forum ban?

[edit] It appears some of your attacks are now interruptable. I don't recall this prior to this patch. For example, the monk 3 hit basic combos appear to be interruptable at times by monster attacks which causes the combo to reset. This can be a killer if you are relying on the 3rd hit knockback from the first skill attack. I like this as it makes you think about combat slightly more strategically.

Regards,
SB
 
No, it says I can't post because "This game license has expired or been cancelled". It seems explicitly linked to my WoW account, rather than my overall battle.net account.

Okay, I think I got it.. Buried deep in the avatar list was my SC2 avatar/'character", and that one has the ability to post. That's dumb.
 
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