Diablo 3 - Gamepad Edition

Well, having played some more online coop last night, I have to say I think this game is rather badly designed and pretty boring come Act II.

We're playing in Hard. Through Act I, it was a struggle, and a rewarding one. Big yellow bosses, even blue enemies, were scary and had us scrambling for cover. We picked skills based on what would support the team - zombie dogs for distraction, grasping hands to slow mobs, freeze to stun them and let us escape. Since then, with a plethora of Legendary pick-ups (I've 3, my two friends 4 or 5 each), our firepower is ridiculous. We slaughter everything with as little as passing a gaze. Big, hard, yellow boss baddy? Down in a couple of second combined firepower. Using vampire bats, and with 70 health regen per second, I can stand in the middle of a mob and blast them with bats and I heal as fast as they can hurt me. which quite frankly is necessary because it's nigh impossible to see what the hell is going on!

The effects are glorious - in isolation. But all together they make it impossible to see anything. And everything starts to become more garish as we level up. The costumes are more colourful, the spells are more colourful, everything's more colourful, and each little battle looks like a 2 year old has eaten their pack of twelve crayons and puked all over the screen. Spells everywhere; particle effects everywhere; can't see a goddam thing; monsters are dead; move on.

What's worse is the levelling is virtually pointless. It has no satisfaction. New skills and abilities tend to be worthless. They cost more mana/energy/hate than the old skills we're using but do less damage in general. Why would I send a zombie running into the enemy instead of suck them dry with vampire bats?

The balance in this game is poor. Hard modes are impossibly hard to begin with (and weren't an option when we started the game) but become no problem once you've progressed a bit. Drops are too rich and empowering. Skills are fun to look at but seem badly balanced such that one sticks to the few staples.

D3 offers crazy hundreds of hours gameplay farming and looting, but I'm not feeling much interest. Which I guess is a good thing, as it's the sort of game one can play a little of every now and now, rather than a meaty 'must play to the end' experience. Ultimately though, I do not consider this a coop game. It's like every other coop game - several players all individually doing their individual thing with zero requirement for teamwork.
 
Well, having played some more online coop last night, I have to say I think this game is rather badly designed and pretty boring come Act II.

We're playing in Hard. Through Act I, it was a struggle, and a rewarding one. Big yellow bosses, even blue enemies, were scary and had us scrambling for cover. We picked skills based on what would support the team - zombie dogs for distraction, grasping hands to slow mobs, freeze to stun them and let us escape. Since then, with a plethora of Legendary pick-ups (I've 3, my two friends 4 or 5 each), our firepower is ridiculous. We slaughter everything with as little as passing a gaze. Big, hard, yellow boss baddy? Down in a couple of second combined firepower. Using vampire bats, and with 70 health regen per second, I can stand in the middle of a mob and blast them with bats and I heal as fast as they can hurt me. which quite frankly is necessary because it's nigh impossible to see what the hell is going on!

The effects are glorious - in isolation. But all together they make it impossible to see anything. And everything starts to become more garish as we level up. The costumes are more colourful, the spells are more colourful, everything's more colourful, and each little battle looks like a 2 year old has eaten their pack of twelve crayons and puked all over the screen. Spells everywhere; particle effects everywhere; can't see a goddam thing; monsters are dead; move on.

What's worse is the levelling is virtually pointless. It has no satisfaction. New skills and abilities tend to be worthless. They cost more mana/energy/hate than the old skills we're using but do less damage in general. Why would I send a zombie running into the enemy instead of suck them dry with vampire bats?

The balance in this game is poor. Hard modes are impossibly hard to begin with (and weren't an option when we started the game) but become no problem once you've progressed a bit. Drops are too rich and empowering. Skills are fun to look at but seem badly balanced such that one sticks to the few staples.

D3 offers crazy hundreds of hours gameplay farming and looting, but I'm not feeling much interest. Which I guess is a good thing, as it's the sort of game one can play a little of every now and now, rather than a meaty 'must play to the end' experience. Ultimately though, I do not consider this a coop game. It's like every other coop game - several players all individually doing their individual thing with zero requirement for teamwork.

I feel pretty much the same way... there is zero emotional story arc.
 
Theres no story for me, leave alone any emotional arc ! It was the lamest story ever, but the replays are proving to be very fun. Fund a new enemey yesterday which created multiple copies of itself and swarmed me ! Used my recently upgraded Rain of Fire and dropped bombs from heaven on it.
 
Diablo 3

Hands-on with Diablo III (and Reaper of Souls) on PS4
http://blog.us.playstation.com/2013/11/08/hands-on-with-diablo-iii-and-reaper-of-souls-on-ps4/

I’m here in Anaheim for Blizzcon 2013, and as anyone who knows me might have guessed, the first thing I did when I got here was make a beeline for the Diablo III booth to get some hands-on time with its in-development PS4 version.

Let’s get the obvious stuff out of the way first: Diablo III looks good on PS4. The demo I played didn’t stutter or hitch once — the PS4 version runs at 1080p and 60FPS or better throughout, as confirmed by Production Director John Hight when I spoke with him on the show floor. Everything looks tack-sharp, and plenty of extra bits have been added or tweaked in Diablo III’s PS4 version. Just wait ’til you see the glow of a freshly dropped health globe reflected in a pool of stagnant water.

...

Talks about PS4 improvements beyond graphics.
 
I think the person answering the question confused what the person was asking for with Blizzard releasing a version specifically for vita. IE, misunderstanding. Unless you absolutely need all the shoulder buttons and emulating them with say, rear touchpad isn't feasible, I'm sure D3 will support remote play.
 
Sony mentioned that it's handled by their h/w. Blizzard'd need to do something special to block it. I'm sure Sony will try to clarify before their 11/12 Nov event.

There should be Q&A after their presentation. People will ask.
 
I think it's ridiculous that Blizzard is not supporting it, even with native support in the console. Way to be a bunch of divas, Blizzard.

They had to do it with the Auction House also. Only recently have they apologized for that hot mess.

I sincerely hope this was all just a misunderstanding as Grall suggested.
 
1080p60fps is good news ! ALso, do we have those reflections of health globe son the PC version? I don't think so.

But, we already had a Diablo 3 thread here. Quite a lively one too. This should be merged into that.

EDIT: PS4 gameplay trailer, lots of shadows n reflections:

 
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Yeah the Diablo 3 thread is in the PC forum. I'll leave it to the mods to decide how to organize them. :)

Nope, we have a very nice console thread of our own :smile: . The mods have already merged it, I guess.

Good to hear our characters will carry over to the ps4. Now please announce the discount that EA, Acti and Ubisoft are doing for crossing over to next gen please.
 
ALso, do we have those reflections of health globe son the PC version? I don't think so.
Nope, we don't - yet, I hope. I'm assuming it'll be added to the game at the launch of the expension, because...seriously. There's no reason not to.

Also hoping they optimize the game engine some, in singleplayer the load on both CPU and GPU is ridiculously low, but in multiplayer with spell effects stacked on top of each other knee-dep and a ton of enemies running around the game sags badly at times even on my pretty monstrous rig. There's some nasty bottleneck somewhere that causes huge framerate dips when the action gets tough - it drops from 60fps to what looks like single digits in pretty much an instant, so it's not a gradual decline at all.
 
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Well, having played some more online coop last night, I have to say I think this game is rather badly designed and pretty boring come Act II.

We're playing in Hard. Through Act I, it was a struggle, and a rewarding one. Big yellow bosses, even blue enemies, were scary and had us scrambling for cover. We picked skills based on what would support the team - zombie dogs for distraction, grasping hands to slow mobs, freeze to stun them and let us escape. Since then, with a plethora of Legendary pick-ups (I've 3, my two friends 4 or 5 each), our firepower is ridiculous. We slaughter everything with as little as passing a gaze. Big, hard, yellow boss baddy? Down in a couple of second combined firepower. Using vampire bats, and with 70 health regen per second, I can stand in the middle of a mob and blast them with bats and I heal as fast as they can hurt me. which quite frankly is necessary because it's nigh impossible to see what the hell is going on!

The effects are glorious - in isolation. But all together they make it impossible to see anything. And everything starts to become more garish as we level up. The costumes are more colourful, the spells are more colourful, everything's more colourful, and each little battle looks like a 2 year old has eaten their pack of twelve crayons and puked all over the screen. Spells everywhere; particle effects everywhere; can't see a goddam thing; monsters are dead; move on.

What's worse is the levelling is virtually pointless. It has no satisfaction. New skills and abilities tend to be worthless. They cost more mana/energy/hate than the old skills we're using but do less damage in general. Why would I send a zombie running into the enemy instead of suck them dry with vampire bats?

The balance in this game is poor. Hard modes are impossibly hard to begin with (and weren't an option when we started the game) but become no problem once you've progressed a bit. Drops are too rich and empowering. Skills are fun to look at but seem badly balanced such that one sticks to the few staples.

D3 offers crazy hundreds of hours gameplay farming and looting, but I'm not feeling much interest. Which I guess is a good thing, as it's the sort of game one can play a little of every now and now, rather than a meaty 'must play to the end' experience. Ultimately though, I do not consider this a coop game. It's like every other coop game - several players all individually doing their individual thing with zero requirement for teamwork.
I discussed this to death in the unofficial Diablo 3 forums back in the day. I retired from the game come Act 2 because it was just too boring for me.

Act 1 was okay, but I retired from the game forever -I have a digital copy of the game that cost me 60€- without even completing it on Normal. If it is released for the Xbox One with the expansion, and the reviews are what I expect of them to be, I might give it another try in the future.
 
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