ShootMyMonkey
Veteran
So, for all I've said about the creature's preconceived notions about our short-lived female coder, I don't think I've actually mentioned many stories including her. So it took me some effort to find this one, but it's a good one. It may also bring back some memories for some people, as I mention something long since forgotten.
It : So what's this mess you're reading?
Me : Just some publications on random shader tricks. DX9 is definitely picking up steam -- I mean, no commercial engines out there yet, but everybody's playing with it.
It : You figure it'll be status quo by the time we ship?
Me : Sure. That's a reasonable expectation. Didn't we have this discussion a few times?
It : I also figure we'll have 4 or 5 GHz processors by then.
Me : Mmmm... there's a lot of talk about more processors lately. People are pointing to this patent from Sony about a 36-core processor.
It : Yeah, but they've still got to make it run faster. I mean, we can already do pretty near 3 GHz already.
Me : Well, if you've got more resources you don't have to just go faster. and the big motion is coming from the fact that it may be cheaper.
Female coder : That and clock speed isn't the only metric. It just tells you a maximum rate for single operational segmentation. It doesn't tell you anything about latency and operation throughput by itself.
Me : Never mind the fact that you also have to feed the darn thing with data to make sure it actually has something to do, else it's just going to sit there and wait.
Female coder : ...and that's harder when you've got more cores because there's more units available to do work, and they all need to keep busy in order to get the most out of it.
It : ..... oh.... ummm... hm. *walks away*
Female coder : I figured that would confuse him sufficiently to make him want to leave.
Me : Do keep it up.
Female coder : Glad he didn't make the connection to all that "hive mine" junk he likes to spit out.
Me : Yeah, I don't think that level of understanding is possible for it.
Female coder : "It"?
Me : I've... gotten away from using humanized pronouns when referring to that thing.
Female coder : Wow. I take it a hatred has mounted?
Me : Well, I'm utterly loving you if you can manage to keep the swine away consistently.
Art Director : I think I can second that.
Character Artist : Me too.
Animator : If you can keep doing that, I'll f***in' marry you.
Female coder : Now I'm curious what earned him that.
Me : Check the server under the 'crapbase' folder.
And as you probably guessed, back then, the Cell BE patent was all we really knew with its 32 "APUs", and there was only speculation at the time that there would be a Cell CPU in the PS3. What a difference a few years makes.
It : So what's this mess you're reading?
Me : Just some publications on random shader tricks. DX9 is definitely picking up steam -- I mean, no commercial engines out there yet, but everybody's playing with it.
It : You figure it'll be status quo by the time we ship?
Me : Sure. That's a reasonable expectation. Didn't we have this discussion a few times?
It : I also figure we'll have 4 or 5 GHz processors by then.
Me : Mmmm... there's a lot of talk about more processors lately. People are pointing to this patent from Sony about a 36-core processor.
It : Yeah, but they've still got to make it run faster. I mean, we can already do pretty near 3 GHz already.
Me : Well, if you've got more resources you don't have to just go faster. and the big motion is coming from the fact that it may be cheaper.
Female coder : That and clock speed isn't the only metric. It just tells you a maximum rate for single operational segmentation. It doesn't tell you anything about latency and operation throughput by itself.
Me : Never mind the fact that you also have to feed the darn thing with data to make sure it actually has something to do, else it's just going to sit there and wait.
Female coder : ...and that's harder when you've got more cores because there's more units available to do work, and they all need to keep busy in order to get the most out of it.
It : ..... oh.... ummm... hm. *walks away*
Female coder : I figured that would confuse him sufficiently to make him want to leave.
Me : Do keep it up.
Female coder : Glad he didn't make the connection to all that "hive mine" junk he likes to spit out.
Me : Yeah, I don't think that level of understanding is possible for it.
Female coder : "It"?
Me : I've... gotten away from using humanized pronouns when referring to that thing.
Female coder : Wow. I take it a hatred has mounted?
Me : Well, I'm utterly loving you if you can manage to keep the swine away consistently.
Art Director : I think I can second that.
Character Artist : Me too.
Animator : If you can keep doing that, I'll f***in' marry you.
Female coder : Now I'm curious what earned him that.
Me : Check the server under the 'crapbase' folder.
And as you probably guessed, back then, the Cell BE patent was all we really knew with its 32 "APUs", and there was only speculation at the time that there would be a Cell CPU in the PS3. What a difference a few years makes.
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