Developers, what are some of the craziest things you seen or heard about?

I went back to look at his other stuff and this is definitely one for the bookmarks, the heavenly sword one is really funny too.
 
DilbertNamesProblem1.jpg


SMM, is that character your "It" ;) ?
 
DilbertNamesProblem1.jpg

SMM, is that character your "It" ;) ?
The parallel is quite easy to draw... Especially when you look through the kinds of stuff you'd typically find in a Dilbert comic. What's even scarier is that the hair isn't too far off either. Actually, to be accurate, I'd say the creature's hair has more resemblance to Wolverine, but with far more gray.

That said, among the big differences between the creature and Dilbert's pointy-haired boss include the fact that the pointy-haired boss seems to be able to commit things other people did to memory for longer than 1 hour.

Related to the previous story I posted, here's one where the creature is trying to sell me on the same idea in a different way.

It : Y'know what, after playing around with the Do Sex a little longer, I realized something.
Me : Oh... "Do Sex" again... What now?
It : We need to not repeat their big mistake.
Me : ...and what mistake would that be?
It : Well, you look at how much you have to do. Get this, go do that, open the door, fix that. They're thrusting all this stuff on you before anything important happens.
Me : Oh boy. Can we just cut to the chase here? What is it that you're going to claim is my new priority number one?
It : So we need to have that level. The one with all the effects. And if it needs to be more than one level to spread out similar things into groups, then we'll do that. We should probably make all the levels have some elements of that.
Me : Isn't this something to bring up with level designers?
It : The what?
Me : Oh, right. You call them all 'animators', don't you?
It : Okay, well I'll bring it up with them, you know. But this also affects you programmers, too because we need to have all the power and all the functionality clear right away. Y'know. That's what's really going to make the difference so you don't have anything dead.
Me : Well, even in a dead environment, the activity and pervasion of all the 'special' effects is still there because the player is active.
It : Yeah. Okay. I totally see what you're saying. And y'know, in an ideal world, it would totally make sense. I'd totally agree with you.
*other programmers in the room immediately snicker*
Me : *sigh~~*
It : But here's the problem. People have games to get rid of their problems and their responsibilities. So what's the point of giving them new ones?
Me : New... responsibilities?
It : Yeah. You see what I'm saying? It's like there's nothing special here. Here's a level. Now it's YOUR job to play it and make it worth it. You're telling people that it's their responsibility to create fun out of it.
Me : That's... so... very much not the idea.
It : But you see what I mean. You create the functionality for them... you put the glow and the chrome everywhere... and then they just have to enjoy it without requiring all this effort to make something enjoyable.
Me : ... sounds almost Socialist. So what motivation do they have to actually play the game?
It : Well, you still have to kill the guys. I mean, that's a responsibility too, but that's one I think everyone can live with since we all want to kill guys.
Me : Yeah, I'm definitely thinking of killing a guy at the moment.
*all the other people in the room get up and leave together in a hurry*
It : What was that all about?
 
I'm heavily fearing that the reason why you don't tell us who "It" is is because you HAVE killed it, and are looking to avoid prosecution.


Wait, did I say "fearing"...? I meant "hoping"!
 
ShootMyMonkey, as funny as your stories are, I find it hard to believe that you can remember so many events to such exactitude. I can't help but wonder how much is truth and how much is great writing...?
Otherwise you've got to have one hell of a memory.
 
I can't help but wonder how much is truth and how much is great writing...?

Well to me, because the way the narrations unravel, is obvious that is more fiction than reality. But who cares? ShootMyMonkey is great :)

Thanks for sharing this hilarious histories.

P.S.: No intend to offend.
 
Admittedly, I'm actually cutting out a lot of the surrounding context, and removing some of the small talk before and after the actual funny parts. That too, for 15 pages of thread content, I've still covered less than 1% of the stories I have, picking out all the good ones, and putting them into a format that works for telling it as a story completely in written form. There's a lot of repetition and I'm trying to avoid that as much as possible, too.

Little things like people snickering in the background in the previous story was something that I just reduced to the snickering. There was a little more in that little moment involving some confused looks around the room from the Creature and the AI guy clearing his throat to abruptly stop his laughter, and so on. The part with the people leaving, a couple of them muttered or mumbled some excuses -- some incomplete, some I just really couldn't make out what they were saying, so I just reduced it to everybody leaving all at once, which is what happened.
 
Hmm.. having the boss demo a work-in-progress project to a potential buyer, and when his reaction wasn't as enthusiastic as hoped, the boss just invented a whole new (freakin hard to do) project off the top of her head and claimed we were already in beta testing and should be able to demo it to the buyer the next day!
She even went as far as getting one of the graphic guys to whip up fake screenshots straight after the meeting to email the buyer later that afternoon!

The project... it died within a couple of days and the company collapsed soon after ;)
 
Ah, well, I got a little bit of pining in the Ghostbusters thread to try and pick up on these stories again, as well as apparently having gained a few new fans among lurkers...

So here I am digging through the thread making sure I'm not repeating myself, and digging through files for some funnier stories.... well, here we go again.

So this bit occurred shortly after the sudden conversion from some weird single-player story to a multiplayer project that the rest of us could actually get on board with. I unfortunately wasn't around for that instantaneous conversion since I was sick that day (meaning that the logs I have of that aren't exact conversation transcripts or anything), but I may get around to that. Anyway, this happened a couple of weeks after that --

Me : [sarcastically] Okay, so what major alteration should I now make my new priority 1?
It : Well, you know... it's like that whole... y'know.
Me : ....... *blinks*
It : You know, I got into this business because it is so possible to make something that's so spectacular, y'know. Visually!!! You know, it explodes in your face and then it's like. After all that, you make loads of dough... ;) You know what I'm saying? Huh?
Me : So I take this change of heart has something to do with money?
It : Well, it's --
Me : Makes sense given how much there's a strong push for multiplayer these days.
It : Exactly. Now we're talking the same language. Well, anyway...
There's that level I was telling you about; The one where [Art Director] said nobody would want to play like that.
Me : That... doesn't... really narrow it down to one. Which one are you talking about?
It : You know... the one with the fighting one guy at a time so you can really see the effects and the Karma blending and all that.
Me : Okay, what about it?
It : We really need to get that level in the game.
Me : What happened to multiplayer?
It : Well, it's fine if a lot of people play it at once.
Me : Sooooo... it's a bunch of people in one room ganging up on one enemy at a time?
It : No, I mean a bunch of people play the level at the same time, each on their own machines.
Me : Uuuhhhh... that's not multiplayer. That's just multiple people having a copy of the game.
It : Yeah, multiple players playing the game. So it's multiplayer.
Me : gyuh... that's not quite right. It's when multiple players share the same game environment and collaborate or compete with each other. It's the player-to-player interaction.
It : But then they'd have to be in the same room... what are we supposed to do? Include plane tickets with the game or something?
Me : Huh?!?
It : How else are they supposed to interact?
Me : By way of the friggin' internet! You know... that bundle of wires that connects people's machines so that information goes around between machines?
It : That's so boring, though! You'd have to keep emailing people what you're doing all the time. Like "Oooh... I'm moving left. I'm shooting my gun."
Me : Uuuuhhh, I mean like the LAN gaming sessions we do every so often after work. You know those? The machines are all communicating their game states so that everybody's characters are in the same level and we can play against each other?
It : Ooooh. Why do you want to do that over the internet, though? Everybody ends up doing the same thing.
Me : Wait... what? No... Playing against people instead of bots gives you a certain kind of challenge and a certain feel to the way play carries out. People like that, and we can only sell the games if it has what people want.
It : But then, the real point though is not that people want things. I mean, I've dealt with people before, so I know! You know, people don't really know what they want most of the time. So it's up to us to show them.
Me : Oh boy.
It : See, like, with this level, they really get a chance to pay attention and see the kinds of special effects you can get,and you really get a chance to show them the beauty that is possible with these games. We're not making chess here.
Me : .......... and...?
It : And that's it. I know what's right, not the people out there, so they need to see it to really... *gestures with his hands spread out* mmm ... you know, take it in!
Me : Sounds like a suitable thing for a techdemo or some demo to pitch it to a publisher, but the public--
It : Well, there you go then!
Me : Huh?
It : Okay.
Me : Okay what?
It : Just.... *weird figure-8 like bobbing of his head for a second* ... yeah.
Me : I don't follow.
It : Well, that's how I feel talking to you sometimes.
 
Ah, well, I got a little bit of pining in the Ghostbusters thread to try and pick up on these stories again, as well as apparently having gained a few new fans among lurkers...

So here I am digging through the thread making sure I'm not repeating myself, and digging through files for some funnier stories.... well, here we go again.

So this bit occurred shortly after the sudden conversion from some weird single-player story to a multiplayer project that the rest of us could actually get on board with. I unfortunately wasn't around for that instantaneous conversion since I was sick that day (meaning that the logs I have of that aren't exact conversation transcripts or anything), but I may get around to that. Anyway, this happened a couple of weeks after that --

Me : [sarcastically] Okay, so what major alteration should I now make my new priority 1?
It : Well, you know... it's like that whole... y'know.
Me : ....... *blinks*
It : You know, I got into this business because it is so possible to make something that's so spectacular, y'know. Visually!!! You know, it explodes in your face and then it's like. After all that, you make loads of dough... ;) You know what I'm saying? Huh?
Me : So I take this change of heart has something to do with money?
It : Well, it's --
Me : Makes sense given how much there's a strong push for multiplayer these days.
It : Exactly. Now we're talking the same language. Well, anyway...
There's that level I was telling you about; The one where [Art Director] said nobody would want to play like that.
Me : That... doesn't... really narrow it down to one. Which one are you talking about?
It : You know... the one with the fighting one guy at a time so you can really see the effects and the Karma blending and all that.
Me : Okay, what about it?
It : We really need to get that level in the game.
Me : What happened to multiplayer?
It : Well, it's fine if a lot of people play it at once.
Me : Sooooo... it's a bunch of people in one room ganging up on one enemy at a time?
It : No, I mean a bunch of people play the level at the same time, each on their own machines.
Me : Uuuhhhh... that's not multiplayer. That's just multiple people having a copy of the game.
It : Yeah, multiple players playing the game. So it's multiplayer.
Me : gyuh... that's not quite right. It's when multiple players share the same game environment and collaborate or compete with each other. It's the player-to-player interaction.
It : But then they'd have to be in the same room... what are we supposed to do? Include plane tickets with the game or something?
Me : Huh?!?
It : How else are they supposed to interact?
Me : By way of the friggin' internet! You know... that bundle of wires that connects people's machines so that information goes around between machines?
It : That's so boring, though! You'd have to keep emailing people what you're doing all the time. Like "Oooh... I'm moving left. I'm shooting my gun."
Me : Uuuuhhh, I mean like the LAN gaming sessions we do every so often after work. You know those? The machines are all communicating their game states so that everybody's characters are in the same level and we can play against each other?
It : Ooooh. Why do you want to do that over the internet, though? Everybody ends up doing the same thing.
Me : Wait... what? No... Playing against people instead of bots gives you a certain kind of challenge and a certain feel to the way play carries out. People like that, and we can only sell the games if it has what people want.
It : But then, the real point though is not that people want things. I mean, I've dealt with people before, so I know! You know, people don't really know what they want most of the time. So it's up to us to show them.
Me : Oh boy.
It : See, like, with this level, they really get a chance to pay attention and see the kinds of special effects you can get,and you really get a chance to show them the beauty that is possible with these games. We're not making chess here.
Me : .......... and...?
It : And that's it. I know what's right, not the people out there, so they need to see it to really... *gestures with his hands spread out* mmm ... you know, take it in!
Me : Sounds like a suitable thing for a techdemo or some demo to pitch it to a publisher, but the public--
It : Well, there you go then!
Me : Huh?
It : Okay.
Me : Okay what?
It : Just.... *weird figure-8 like bobbing of his head for a second* ... yeah.
Me : I don't follow.
It : Well, that's how I feel talking to you sometimes.



LOL, that sounds like a Ricky Gervais skit.
 
Ah, well, I got a little bit of pining in the Ghostbusters thread to try and pick up on these stories again, as well as apparently having gained a few new fans among lurkers...

So here I am digging through the thread making sure I'm not repeating myself, and digging through files for some funnier stories.... well, here we go again.

So this bit occurred shortly after the sudden conversion from some weird single-player story to a multiplayer project that the rest of us could actually get on board with. I unfortunately wasn't around for that instantaneous conversion since I was sick that day (meaning that the logs I have of that aren't exact conversation transcripts or anything), but I may get around to that. Anyway, this happened a couple of weeks after that --

Me : [sarcastically] Okay, so what major alteration should I now make my new priority 1?
It : Well, you know... it's like that whole... y'know.
Me : ....... *blinks*
It : You know, I got into this business because it is so possible to make something that's so spectacular, y'know. Visually!!! You know, it explodes in your face and then it's like. After all that, you make loads of dough... ;) You know what I'm saying? Huh?
Me : So I take this change of heart has something to do with money?
It : Well, it's --
Me : Makes sense given how much there's a strong push for multiplayer these days.
It : Exactly. Now we're talking the same language. Well, anyway...
There's that level I was telling you about; The one where [Art Director] said nobody would want to play like that.
Me : That... doesn't... really narrow it down to one. Which one are you talking about?
It : You know... the one with the fighting one guy at a time so you can really see the effects and the Karma blending and all that.
Me : Okay, what about it?
It : We really need to get that level in the game.
Me : What happened to multiplayer?
It : Well, it's fine if a lot of people play it at once.
Me : Sooooo... it's a bunch of people in one room ganging up on one enemy at a time?
It : No, I mean a bunch of people play the level at the same time, each on their own machines.
Me : Uuuhhhh... that's not multiplayer. That's just multiple people having a copy of the game.
It : Yeah, multiple players playing the game. So it's multiplayer.
Me : gyuh... that's not quite right. It's when multiple players share the same game environment and collaborate or compete with each other. It's the player-to-player interaction.
It : But then they'd have to be in the same room... what are we supposed to do? Include plane tickets with the game or something?
Me : Huh?!?
It : How else are they supposed to interact?
Me : By way of the friggin' internet! You know... that bundle of wires that connects people's machines so that information goes around between machines?
It : That's so boring, though! You'd have to keep emailing people what you're doing all the time. Like "Oooh... I'm moving left. I'm shooting my gun."
Me : Uuuuhhh, I mean like the LAN gaming sessions we do every so often after work. You know those? The machines are all communicating their game states so that everybody's characters are in the same level and we can play against each other?
It : Ooooh. Why do you want to do that over the internet, though? Everybody ends up doing the same thing.
Me : Wait... what? No... Playing against people instead of bots gives you a certain kind of challenge and a certain feel to the way play carries out. People like that, and we can only sell the games if it has what people want.
It : But then, the real point though is not that people want things. I mean, I've dealt with people before, so I know! You know, people don't really know what they want most of the time. So it's up to us to show them.
Me : Oh boy.
It : See, like, with this level, they really get a chance to pay attention and see the kinds of special effects you can get,and you really get a chance to show them the beauty that is possible with these games. We're not making chess here.
Me : .......... and...?
It : And that's it. I know what's right, not the people out there, so they need to see it to really... *gestures with his hands spread out* mmm ... you know, take it in!
Me : Sounds like a suitable thing for a techdemo or some demo to pitch it to a publisher, but the public--
It : Well, there you go then!
Me : Huh?
It : Okay.
Me : Okay what?
It : Just.... *weird figure-8 like bobbing of his head for a second* ... yeah.
Me : I don't follow.
It : Well, that's how I feel talking to you sometimes.

Hilarous (as always) I'm pretty sure I speak for nearly everyone here in saying that we would all like to hear more if it isn't too much trouble. ;);)
 
Well, aside from some short-term internet troubles, my current job at PDI after the layoff at Crystal is eating up most of my hours for the time being since there's days of mostly training for a while. Even otherwise, I get the impression that a typical work day will be mostly without free time, so it really leaves the weekends.

Anyway, here's my attempt at trying to keep up with the demand for now.

This one was about a stage setting which happened to be on Mars.

It : Hmmm... it's not bad, but I think you ought to turn up the specular maps on it.
Art Director : Wait, you want shiny rocks? Again??!? and in a Martian canyon?
Me : Are we really going to have the shiny rocks argument again?
It : Well, I mean here and there what with all the metal deposits and things.
Art Director : Even those are worn down since it's all eroded and everything.
Level Artist : Those metal deposits aren't made of chrome, if that's what you're thinking. Moreover, I don't think anybody has found any out in --
It : Well, there's gotta be some out there. I mean, where do you think chrome comes from?
Level Artist : Certainly not from desert canyons on Mars.
Me : If I've said it once, I've said it a thousand times. "Chrome" doesn't exist in nature the way you think of it. It looks shiny because the plating process.
It : Forget about that. You guys need to listen to what I'm saying. This canyon thing needs to look more interesting. It's so monotonous like staring at a pile of sand.
Art Director : Maybe because it's in a desert?
It : I know it's in the desert, but as long as it looks like that, it's boring. It needs to be shinier like a real ... y'know what I mean? It needs like a... what do they say? Like a really high palette, you know?
Me : A what?
Level Artist : "High"?
It : Like you know, it has to be more than reddish brown. Brown levels don't work.
Me : What about Quake? There's a whole game that was brown.
It : Yeah, but that was then. This game is about the future. We won't have boring deserts anymore. Especially not on a whole other planet.
Me : News flash -- the world has seen photos of the surface of Mars. It's not terribly chrome-y!
It : But it will work! You have to trust me. I know better than all of you, and that's why I'm here.
Art Director : Ah, so we need a Rainbow Canyon, do we?
It : Not like that. It just needs something to it.
Me : A functional canyon, then.
It : Well, just looking more polished, I mean.
Level Artist : Literally polished, huh?
Me : So what function does it serve?
It : Huh?
 
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