Nesh said:Almost not at all
Quite arrogant - time will tell.
Nesh said:Almost not at all
I was thinking the same thing in regards to the supposed superiority of the gaming experience the PS3 is to provide.Shifty Geezer said:Well if there's no evidence for it, there's surely no reason to think it.
nelg said:I was thinking the same thing in regards to the supposed superiority of the gaming experience the PS3 is to provide.
[puts on asbestos underwear]
You are refering to the future. Currently there is almost noneTheChefO said:Quite arrogant - time will tell.
Nesh said:You are refering to the future. Currently there is almost none
expletive said:I dont think we can expect developers who rely on Sony, MS, Nintendo for their paychecks to come out publicly against these companies. (except that guy from Ubisoft of course)
I doubt any developers want to get on the bad side of the current market leader. A flurry of negative comments from developers would ceertainly mean something, but i dont the lack of negtivity can be taken as support or even indifference.
Also, the development partners probably have some transparency into a longer term pricing strategy whereas we do not, and i'm sure thats what they really care about. The first 6 million PS3 will sell regardless, so the 12-18 month out pricing is really key when making platform decisions.
I have to say, after reading Xbox Uncloaked, I was surprised at how cavalier Publishers (like EA) were about shifting levels of support for systems.TheChefO said:I agree I'm not saying publicly dismissing ps3 - I'm saying are there pub/devs behind the scenes changing their release targets after hearing about sony's pricing/marketing strategy.
Tap In said:I have to say, after reading Xbox Uncloaked, I was surprised at how cavalier Publishers (like EA) were about shifting levels of support for systems.
Not that they would say it publicly. They will always support all systems (that they have decided to sell on) and when talking about each will make it sound like the best thing ever, since it's their bread and butter.
they appear to make those adjustments on the fly and go where the winds take them. I mean it is about the money afterall. That said, I can't imagine PS3 losing dev support based on their pricing strategy. Sony has as much collateral with devs as they do the general public and they are going to trade on that for a while.
this question is best revisited 1 -2 years after launch to see how successful sales are IMO.
Port it to 360 and PC ASAP.TheChefO said:.... 2007 e3 comes around and sales projections are heavily lowered for ps3. What do you do?
Tap In said:Port it to 360 and PC ASAP.
I hear what you're saying and from what EA was quoted as having said in the book I referenced, they DO make changes pretty quickly like that (at least huge Pubs like EA).
to what extent, I have NO idea and maybe some devs here could shed some light on that for us.
My point was, I doubt that the launch price has had an impact on any plans.
TheChefO said:... more than a few pubs/devs took a double take at that price and have since at least thought about the possibility that things may not go 100% to plan as they have the past two generations....
Tap In said:I don't doubt that
it's obvious after seeing the games at E3 and knowing the price (and reading the reactions) that the environment for this gen has changed to a degree.
TheChefO said:ok and IF they only have an installed base 7 million come fall 2008 do you think the situation will be different?
TheChefO said:True but here's the problem with that. If you are a developer you have to know what platform you're targeting at least one year out and the worst part is the more ambitious your title the more time/money you need to invest.
Assume youve been in development on a big budget title with a 3 year target. You're contracted last year right after e3. 2007 e3 comes around and sales projections are heavily lowered for ps3. What do you do?
ERP said:IME I can move a title from one platform to another in weeks if I have to.
For the Cross platform publishers it's more about primary SKU, which SKU do you prioritise?
Nesh said:Hmm 7 million sounds way too few I think for a period of 2 years.
I cant suggest numbers but if PS3 doesnt reach a certain userbase developers will see more reasons to support the other consoles with the former PS exclusives since their games wont be selling as much as expected on the PS3.
I dont think PS3 will do that bad though. But as you said time will tell.
PeterT said:Really, there are only a few main types of games when you devide them by "exclusivity" and the reason for it:I see console price (and speculated - though very unlikely IMHO - related sales drop) only affecting the third category strongly, and it is already increasingly rare to begin with. In other words, unless there are some other big changes in the landscape that work in concert with the price, I don't think it will have much influence on developers at this point.
- Mainstream sports/FPS/Action/GTA-Clone games. These were already multiplatform to a large degree last gen, and with increasing development costs it would be only natural to expect even more of them to be this gen. Got to sell those stupidly expensive assets as often as possible.
- 1st/2nd party "system seller" franchises - as they are closely related to the company making the console the chance of these going multiplatform are slim.
- Big 3rd party franchises that are exclusive to one console and thus don't fall into the first category: There are very few of these, and I expect them to become even more uncommon in the future... one example would be the DMC series.
- Lesser known games that are usually exclusive to one platform out of cost factors or because the intended target audience is concentrated there: Ie. JRPGs.
I was really leaning toward PS3 in the beginning," he said. "But then at the Sony conference they announced the price and I was like, 'Mmm, maybe it's too expensive.'"
-Koji Igarashi