"The PS3 memory is rumored to be able to transfer around 100 Gbytes/second, which would mean it could process new data at roughly 25 Gflops (at 32 bits) — far from the 1-Tflops number."
According to one of the ISSCC papers on the Cell design, a single chip implements a single processing element.
Vince said:Giving scale to the performance targets for the project, one of the ISSCC papers puts the performance of the streaming-processor SRAM at 4.8 GHz
Qroach said:"The PS3 memory is rumored to be able to transfer around 100 Gbytes/second, which would mean it could process new data at roughly 25 Gflops (at 32 bits) — far from the 1-Tflops number." - Zimmons, UNC
V3 said:I want to know the die size of that PE, on 90nm.
It's official - Deadmeat = Mr.Zimmon."The PS3 memory is rumored to be able to transfer around 100 Gbytes/second, which would mean it could process new data at roughly 25 Gflops (at 32 bits) — far from the 1-Tflops number."
Question, but was the TFlop number ever in official press BEFORE the Broadband Engine patent circulated the net? I've only ever known the TFlop projections from that patent myself, but granted I tend to ignore PR when it talks actual numbers.Quincy said:I'd really like ot know just how close it will get to the 1 Tflop number hyped a while back.
The streaming processors, described in another paper, are self-contained SIMD units that operate autonomously once they are launched.
Same, I'd like to see how far we (or I) was with: On the Feasibility of the Broadband Engine So far it looks excellent from that article, SRAM @ 4.8GHz, 128KB LS and 128*128bit registers per APU, with 4 FPU & 4 FXU's per APU, upto 8 S|APUs per PE, 6.4GHz RaZor interconnections (with and concurrency will be interesting). Looks to be DMAC heavy to arbitrate, which a few of us have emphasised.
Patent personified so far.
Question, but was the TFlop number ever in official press BEFORE the Broadband Engine patent circulated the net? I've only ever known the TFlop projections from that patent myself, but granted I tend to ignore PR when it talks actual numbers.
And obviously the numbers derived from the patent were mainly hyped by this very forum (and the rest of the internet press), never Sony or IBM themselves.
The processing element's DMA controller is so designed, it appears, that any chip in a system can access any bank of DRAM in the cell through a band-switching arrangement. This would make all the processing resources appear to be a single pool under control of the system software.
Question, but was the TFlop number ever in official press BEFORE the Broadband Engine patent circulated the net? I've only ever known the TFlop projections from that patent myself, but granted I tend to ignore PR when it talks actual numbers.
How funny, Look at the difference between what i was going to post and Q did
Also, I wouldn't put much faith in Mr. Zimmon's comments, he's doing the same bandwith/flop math that Deadmeat used a year or so ago. External bandwith isn't an indication of calulation ability (ala contemporary GPUs).
Qroach said:Wow we found different parts of the article to find interet in
Is zimmon's talking about on chip or off chip memory speed?
"The PS3 memory is rumored to be able to transfer around 100 Gbytes/second, which would mean it could process new data at roughly 25 Gflops (at 32 bits) — far from the 1-Tflops number." - Zimmons, UNC
Seems to be no mention of eDRAM yet? Would we expect it on one PE?
Exactly, but what was funny is that you're selection could have fooled most of us for Deadmeat. You picked out a comment from a PhD from UNC-Chapel Hill that used the exact same, falty, logic that Deadmeat did and we've covered here several times.
And he's talking about off-chip, seriously, haven't you seen his PDF? it's been around for a bit. That's likely why he was asked, not that it's something many on this board couldn't have made.
I thought this article would have more quotes from sony directly.
I thought this article would have more quotes from sony directly.