V-R being virtua racing. The title couldn't contain the whole game's name.
Anyway, I just stumbled upon detailed docs of the SVG chip Sega used for its Megadrive/Genesis version of the cult arcade racer. It's been written by emulation enthusiast and programmers, Tasco and Grazvydas Ignotas:
SVP document by G. Ignotas
SVP Reference Guide by Tasco
SVP Register Guide by Tasco
Samsung's SSP1601 DSP data sheet (PDF)
The V-R cartridge contained:
It's always interesting to index the ressources about old hardwares used for 3D rendering, hence the thread. Even if it doesn't interest most these days.
Anyway, I just stumbled upon detailed docs of the SVG chip Sega used for its Megadrive/Genesis version of the cult arcade racer. It's been written by emulation enthusiast and programmers, Tasco and Grazvydas Ignotas:
SVP document by G. Ignotas
SVP Reference Guide by Tasco
SVP Register Guide by Tasco
Samsung's SSP1601 DSP data sheet (PDF)
### Info ###
Chip: Sega Virtua Processor (SVP)
Part: Sega 315-5750
Type: DSP - custom reportedly based on Samsung SSP16xx core (!precise core model is unknown!)
Clock: Unknown (!reported to be 23Mhz, but unconfirmed!)
(!clock of Mhz can be derived from dividing the M68000's clock [VCLK] by 3!)
The SVP includes an arithmetic-logic unit (ALU) and a 16x16->32 multiplier.
The exact architecture of the SVP is currently unconfirmed.
The V-R cartridge contained:
- Samsung SSP160x 16-bit DSP core, which includes [3]:
- Two independent high-speed RAM banks, accessed in single clock cycle,
- 256 words each.
- 16 x 16 bit multiply unit.
- 32-bit ALU, status register.
- Hardware stack of 6 levels.
- 128KB of DRAM.
- 2KB of IRAM (instruction RAM).
- Memory controller with address mapping capability.
- 2MB of game ROM.
It's always interesting to index the ressources about old hardwares used for 3D rendering, hence the thread. Even if it doesn't interest most these days.