Vince said:
Tagrineth said:
I dunno, GC's entire system is five chips plus the disc drive...
CPU, LSI (Flipper contains sound and I/O), two 1T-SRAMs which could be condensed into one, and a DRAM.
Enough yackety-yak. PSP is one 90nm IC, including RAM. End of story.
Vince do u know what your talking about ?
PSP CPU Core:
- MIPS R4000 32-Bit Core
- 128 Bit Bus
- 1~333 MHz @ 1.2V
- 8 MB Hauptspeicher (eDRAM)
- Bus Bandwidth: 2,6 GB/sec
- I-Cache / D-Cache
- FPU, VFPU (Vector Unit): @ 2,6 GFlops
- 3D-CG Extended Instructions
PSP Media Engine:
- MIPS R4000 32-Bit Core
- 128 Bit Bus
- 1~333 MHz @ 1.2V
- Sub Memory: 2MB (eDRAM) @ 2,5 GB/sec
- I-Cache / D-Cache
- 90nm Cmos
PSP Sound Core:
- Reconfigurable DSPs
- 128 Bit Bus
- 166 MHz @ 1.2V
- 5 Giga Operations/Sek.
- CODEC
- 3D Sound, Multi-Channel
- Synthesizer, Effecter, ...
Kommunikatin:
- Wireless LAN 802.11 (Hot Spots, Home Server, usw.)
- IrDA (PSP, Handy, usw.)
- USB 2.0 (PSP, PS2, PC, usw.)
(Specs from GA Forum / Funky Papa / Source: GF)
Thats a cpu , a gpu and a sound chip . Thats 3 chips . Each one on .09nm. Then i'm supecting the wireless lan , usb irda and what not to be another chip or mabye included in the sound chip. So thats 4 chips . Not so much diffrent than the 5 chips in the cube.
But then again they can drop the cube chips to .09nm and add more on die ram to both chips and cut that number down to 4 chips . Not so diffrent .
Teasy . Ibm has already been designing the power pc chips for low power and heat . They want to move them into the portable section. So most likely they have a version of the gecko that is for moblie purposes. Reduce micron size . It will get even cooler. The flipper. Well I'm sure with a bit of tweaking and some process drops ati can do wonders with it.
I'm sure that it be much cheaper to adapt a current system to portable than it is to create one from the ground up
Thats not to say i wouldn't love nintendo coming out with a portable even mroe powerfull than cube.