Just got this. Looks amazing, don’t know what peeps are complaining about!
You should look at the dark areas and turn up the brightness ;P
Just got this. Looks amazing, don’t know what peeps are complaining about!
When did development (including preproduction) start on this game?
By the way the remake has been great to play.
Happy to hear that you are enjoying it!
We started in September 2020. Most of our dev team came from the ramp off of Star Wars Squadrons which released around that time! - Phil
It makes sense to make something like that marvel movies make a lot of money and are successfulI just read that EA Motive is also working on an Iron Man game. What a waste of talent. The Marvel stuff is like a plague to me. Most people laughed at the stupid Forspoken dialogue but it's typical Marvel dialogue.
EA Motive Dev Team AMA @ February 3rd - 12pm PT:
But the game was developed quickly
Official Motive Dev Team
I hope that it will not be worth it financially. The 2020 game was already bad enough.It makes sense to make something like that marvel movies make a lot of money and are successful
Exactly. It's insane to me that this game is apparently doing so much that even the most powerful PCs with the most powerful gaming CPUs out there can't stream these levels properly..The stuttering during movements is very annoying and incomprehensible to me. The player moves very slowly in a relatively small environment.
Basically a step away from 'lazy devs' rhetoric. It's nonsense.These companies just don't give a shit, plain and simple.
Callisto Protocol was heavily praised for its technical side. People's issues with that game were fundamental game design aspects.I hope they can still fix it. That should be their top priority.
After that they could take a look at the performance. As I said the game looks very impressive in some places with many high-end effects but why an RTX 3090 only gets just over 40 fps in UHD is strange. Especially since it uses very little ray tracing in a small environment. Battlefield 2042 runs extremely well with Frostbite. Now more than ever.
I think Dead Space is brilliant but I'm puzzled by the difference in public perception compared to The Callisto Protocol. This one has no fewer technical weaknesses.
I just read that EA Motive is also working on an Iron Man game. What a waste of talent. The Marvel stuff is like a plague to me. Most people laughed at the stupid Forspoken dialogue but it's typical Marvel dialogue.
EA Motive Dev Team AMA @ February 3rd - 12pm PT:
But the game was developed quickly
Official Motive Dev Team
....and developers don't care because there are people like you out there who hand-wave everything away for them.Basically a step away from 'lazy devs' rhetoric. It's nonsense.
Most people playing it are having a good time and not facing any significant issues. But you're arguing that they should just not allow any of these people to enjoy this experience because the game has some technical hiccups affecting some people(or people with particular higher sensitivity to certain issues)?
Come on now. I get it's frustrating when you're facing such issues, but people get far too caught up in their own experience thinking it's somehow representative of everybody else's. It's not.
I dont have low standards. My standards are just reasonable. I'm not 'hand waving' anything away, I'm simply suggesting that people like you are being overly harsh and dont really understand the situation much at all. Nothing invalidates somebody's arguments quicker than 'lazy devs' rhetoric. Game developers work harder than the vast majority of people. The whole massive problem of 'crunch' wouldn't exist if they just didn't care like you're suggesting.....and developers don't care because there are people like you out there who hand-wave everything away for them.
"not representative of everyone else experience... you only care about yourself.."
Sure pal.. if you say so. I'd argue that I care about the experience period.. for everyone.. and bring attention to issues that games have in an attempt to get them fixed, or better yet, that they don't release in such a poor state to begin with. In fact, I'd argue what are doing is far worse... because if a game is working fine for you, or you're happy enough with it... you have literally no reason to come into threads and "counter" people complaining about issues. If you're happy.. then just be happy and stay out of it... stop coming into threads and saying "its your PC" or "runs great for me!"... Nothing bad is going to come from people trying to get attention to get their issues fixed. People are within their right to complain about issues they have, and they don't need people like you butting in all the time that everything is fine.
That's honestly the thing I hate most about the Steam forums especially... literally like clockwork some idiot comes in and counters any issue anyone has and says it works fine for them.... it doesn't.. they're just oblivious. Makes it hard to believe you're going to get the developers attention when you have idiots replying things work fine.. when they clearly don't.
You apparently do. When you can't run through an environment without the game hitching and stuttering everywhere... it's not unreasonable to expect the game to not do that. Who exactly am I being overly harsh to by presuming they don't care? You're acting like I'm harassing the developers themselves telling them they suck at their jobs and that their game is trash to their face...I dont have low standards. My standards are just reasonable. I'm not 'hand waving' anything away, I'm simply suggesting that people like you are being overly harsh and dont really understand the situation much at all. Nothing invalidates somebody's arguments quicker than 'lazy devs' rhetoric. Game developers work harder than the vast majority of people. The whole massive problem of 'crunch' wouldn't exist if they just didn't care like you're suggesting.
I am not suggesting that issues shouldn't be discussed and brought up. But people like you want to blow up issues to massive scales and act like they're world ending when they're simply an annoyance to some percentage of people. Acting like they should NOT release the game at all for a certain platform(which would be completely financial ruinous) is insane. It's not reasonable, it's reactionary nonsense from an increasingly reactionary PC gamer userbase that is less and less tolerant of any issues of any kind, all while we ask that games get increasingly more ambitious and feature-rich.
Also, this idea that issues are always universal is genuinely nonsense and thanks for completely proving my point about how some people are incapable of separating their own experiences from that of others as individual. And even if we are talking about issues that are more universal, if many others genuinely dont notice it or think it affects their experience negatively, that is a VALID opinion to have. It is not saying the issue doesn't exist, but it weighs in heavily on this notion that these games shouldn't release at all just cuz some might be more sensitive to them.
Dude they spend all day sitting down.....Game developers work harder than the vast majority of people.
John did not do this by the way - he just played the game and kept noticing how grey areas (aka not pitch black ones) kept aliasing like crazy on PS5 at a normal game gamma. At normal 50% brightness the softawre VRS was really obvious in any area that was not purely directly lit - it also was incredibly obvious with any and every light that flashes or pulses, as it would cause the VRS to turn on or off intune with the light. So you would see a pulsing pixilisation aka aliasing. Really obvious on Issac's back or on the environment where it was occuring.You should look at the dark areas and turn up the brightness ;P
The PS5 and Xbox version also have stuttering btw people! It just manifests a bit differently at times.
John did not do this by the way - he just played the game and kept noticing how grey areas (aka not pitch black ones) kept aliasing like crazy on PS5 at a normal game gamma. At normal 50% brightness the softawre VRS was really obvious in any area that was not purely directly lit - it also was incredibly obvious with any and every light that flashes or pulses, as it would cause the VRS to turn on or off intune with the light. So you would see a pulsing pixilisation aka aliasing. Really obvious on Issac's back or on the environment where it was occuring.
But then WHY risk those management people to release bad products although it will hurt their sales?because you're acting like "crunch" is a developer problem (because they care so much) when in fact it's a management problem because time is money.. and they need to hit dates regardless of the quality...