Cant get worse. 110FPS on a 7900XTX in 1080p:
But Portal RTX runs at 10 fps on a RX 6950, iirc. So it can, and does get worse with RT.
Remembering the profiler outputs posted here somewhere, we saw low occupancy and even register spilling. Deadly sins for a graphics dev, so even NVs in house studio does not do any better than all the others.
Besides, RT increases the demand on expertise in comparison to former rasterized approximation standards. It's not easier - it's harder.
So i don't see how it can help the problem of AAA games released with high minimum specs but still having performance issues. It's the opposite of that.
What makes me optimistic is Fortnite running at 60fps on Series S. That's a good sign future UE games might run fine. This way devs can outsource the growing demand on expertise.
But then i read how many engine tweaks, new features, and workarounds Epic did to make this possible.
And somehow i doubt other studios will do such optimizations too for their game. So i rather guess 30 fps is the AAA future even on a average gamers PC.
Maybe Epic can address all those specific needs. But even if, after some time they will have no more competition, and stagnation will happen no matter what.
That's why Dead Space is such a huge disappointment. I did not expect Frostbite to compete UE5 with LOD or lighting. But i expected fluid performance, similar to how id software still manages to impress (i hope).
Sadly this did not happen. Besides Epic and NV, nobody shows progress anymore. But just two companies is not enough.