Dead Rising demo today?

Discussion in 'Console Gaming' started by Miksu, Aug 4, 2006.

  1. cthellis42

    cthellis42 Hoopy Frood
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    Ah, but are you really into that kind of game, or is this more your fantasizing about what you'd like to do to a room filled with demanding managers, idiotic marketers, and uptight publishers? ;)
     
  2. Sis

    Sis mental_v-sync=off;
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    The shotgun does have a nice, satisfying feel.

    The writing seems well done. I thought this particular line in the intro was very funny:

    Girl: (Handing main character her gun) You know how to use this?
    Guy: Kinda. I've covered wars, you know.


    Also, anyone else running around just trying on shoes? No? Oh. Neither am I. :oops:
     
  3. glennkid

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    I tend to agree. The controls are "clunky". Different configurations could change my opinion. I also didn't like when I pressed move forward on left joystick, he would always jump and roll forward
     
  4. Sis

    Sis mental_v-sync=off;
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    That's because you're pressing forward twice in a row. It's a special move. To see a couple others, click start and go to Status/Skills. I like the Zombie Ride followed by a jump kick. :grin:
     
  5. glennkid

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    OOooo...duh? :grin: Thanks for tip!
     
  6. Hardknock

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    Tried the Katana yet? Very satisfying 'swoosh' sound as you slice them in half :wink:
     
  7. thatdude90210

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    The bowling ball makes a pretty satisfying sound also. But my favorite weapon so far is still the knife you get from the zombies in the yellow shirts. Those do quite a bit of damage and you can kill a bunch very quickly.
     
  8. DeanoC

    DeanoC Trust me, I'm a renderer person!
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    I've only played it a bit (it came down late last night, need faster broadband :-D), I'm liking the hoe, there heads pop off nicely :-D Think I shall go find the katana tonight...

    And as for imagining its managers and publishers, nah where the fun in even dumber creatures than zombies ;-)
     
  9. Tap In

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    the Golf club is also very rewarding sound and image-wise. :smile:
     
  10. cthellis42

    cthellis42 Hoopy Frood
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    One thing that video shows for sure... you may have a bazillion weapons to choose from, but you look pretty retarded when you have one--maybe two--swing animations with them. :???:
     
  11. Deepak

    Deepak B3D Yoddha
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    Downloaded and watched the demo gameplay video, there seems to be no BG music...will it remain so in the final product also?
     
  12. Dot50Cal

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    I like the fact theres no music. You can be more aware of your surroundings. Also the PA in the mall has some music going through it :D.

    I updated the video link, made it a zip since people were trying to stream it. You can use VLC Media Player to view it.
     
  13. cthellis42

    cthellis42 Hoopy Frood
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    Well, you should certainly be able to go to, like, a Sam Goody's and start PLAYING some for your amusement! :razz:
     
  14. Tap In

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    can't you still play any music you want through the X360 music player in the game?
     
  15. Powderkeg

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    Glad to see I'm not the only one who wasn't impressed.

    Maybe it's just not the game type for me, but I found the game in general to be dull and repetative.
     
  16. Pozer

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    I wasn't overly impressed either. this and Saints Row demo left me with an "meh" feeling. Graw and Chromehounds must have spoiled me on next-gen lighting.
     
  17. El Leone

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    Im loving this game already, controls are suitable, gameplay is fun and you can muck about anyway you can. Theres lot of things in it to make the game more 'in-depth', espically things like taking pictures of certain things, trying to get to the next level before the game ends etc. Just making challanges for myself as the demo has no aim to it..
     
  18. StefanS

    StefanS meandering Velosoph
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    First reviews are in

    IGN: 8.3

     
    #78 StefanS, Aug 8, 2006
    Last edited by a moderator: Aug 8, 2006
  19. elementOfpower

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    It's pretty fun. :smile:

    The shopping cart is a nice touch, and the animations are better than I thought they would be. Tons of characters on-screen at once doing funny things. The detail on the characters faces is the best I've seen; in-game they look just the same as they do in the cutscenes. You can go practically anywhere you see, which is great. The environment is very interactive; sitting a frying pan on a burner then taking it off and burning zombies' faces with it is kinda cool.

    However, I had very high expectations for this game and it fails me in a number of areas:

    The hitch in the framerate when you sling the sledgehammer is mercilessly annoying. And the lighting in the game is pretty poor, which is a major disappointment. If this game had decent lighting it just might be the best looking game on the system. As it stands, games like Kameo and Ghost Recon still look better because of some nice HDR effects that Dead Rising very obviously lacks. The game has good reflections with the water (some very nice water effects) and off the tile flooring but it just lacks light. The entire mall is too dark.

    Despite these issues, I'll be picking it up today. It impressed me enough to give it a run-through.
     
  20. RancidLunchmeat

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    Wow.. that's just crazy.

    I'd never buy a game that after playing the demo left me feeling in any way failed or disappointed.

    You either have a great deal more disposable income than I do, or you expect greatness from things and settle for mediocrity on a constant basis.

    Perhaps both?

    It just surprises me to read a review of a demo that says the game fails to impress you, yet you're going to go buy it the day it comes out.

    I only buy games that I've either 1) played and thought were awesome or 2) hadn't played before and cross my fingers or 3) are forced too because a new season has started
     
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