Though the game allows players to save in any mall bathroom and the security safe room, there's only one slot. Each time the game is saved, it overwrites the previous, meaning there's no going back. There's also an option to simply save Frank's level progression and wipe the progress through the 72 Hour mode, allowing it to be restarted with the augmented level and abilities. Combined with the compulsory story segments, this kind of save structure ensures that players will miss tons of what's available in Dead Rising, essentially forcing a second and third play-through. An option to save in multiple slots would have been appreciated. As it is, the invisible hand of the developer is often felt throughout Dead Rising. It shoves players along the narrative ride when all they want to do is get off and explore.