Days Gone [PC Edition]

Discussion in 'PC Gaming' started by Shortbread, Apr 15, 2021.

  1. PSman1700

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    While the UE5 demo runs nicely on a 2080q nvme equipped system, its still just a tech demo, no different to other tech demos released over the years being very impressive but that are no actual games.
     
  2. Miniature Kaiju

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    To be fair, team working on DG wasn't much bigger than the one on Control (but it did dev for longer). Bend was tiny 'til not long ago.
     
  3. techuse

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    Small studio who hadn't developed a non mobile game in over a decade. What they were able to accomplish, especially considering they had to start with UE4, is impressive.
     
  4. eastmen

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    looks pretty good. I have a few games I'm working on right now (including skyrim again for some reason) but i will put this in my list. may get to it during the summer. I hope it has less issues than horizon did (which is in front of this on my list due to hopefully a good sale)
     
  5. According to the David Jaffe interview with John Garvin, the studio grew in size exponentially during the production of Days Gone. According to him, that was the main reason for Sony Studios firing John Garvin, as he wasn't able to adapt as Artistic Director from a team of dozens to a team of hundreds.

    It goes in hand with the reports of Sony inflating their 1st party studios to be able to produce AAA and/or allow multiple games being developed in parallel at a given time.
     
  6. Miniature Kaiju

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    It did double in size, yes. Control team was around 80-100-ish devs, IIRC. Bend went from some 50-60 to 130. They're even bigger now, I hear, since they moved.
     
  7. I don't know how good your sources are, but I think I recall John Garvin saying Bend was "about a couple hundred" by the time the game shipped in late April 2019.
     
  8. Miniature Kaiju

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    Definitely not hundreds. Not internal - maybe if you're accounting for outsourcing (and DG did have a lot of that, so maybe that's what Garvin was alluding to).
     
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  9. techuse

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    I guess it depends a lot on how much of the development was with a given number of employees. Comparing this to behemoths like Ubisoft who have thousands and thousands of people working on each game and deliver worse results my opinion remains.
     
  10. eastmen

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  11. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    The try-before-you-buy version didn't come with the CSR program thingy. The "Days Gone\Engine\Binaries\ThirdParty\CRS\crs-uploader.exe" doesn't exist in the copy on the sites we shouldn't go to.
     
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  12. Malo

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  13. Rootax

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    My guess is they didn't really knew what this solution was doing in the details....

    I finished the game on ps4, I was looking at it on PC for the cheats, just to have fun in this open world. I'll wait then :eek:
     
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  14. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    There's a great trainer for PC, search for "Fling's Trainers". :)
     
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  15. PSman1700

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    Looks quite nice.
     
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  16. Silent_Buddha

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    I'll probably pick this up eventually just to reward the Sony developers for making a pretty good PC port unlike the previous 2 Sony Published exclusives.

    Probably won't play it much if at all, but I do like to reward developers when they give their PC ports justice.

    Regards,
    SB
     
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  17. Malo

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    Maybe if they remove the stupid keylogger in a single player game lol
     
  18. PSman1700

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    There should never be a keylogger, single or multiplayer. Otherwise excellent port.
     
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  19. Silent_Buddha

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    Yeah, that part isn't good, but if I don't install it then I don't have to worry about it. :D

    Regards,
    SB
     
  20. DSoup

    DSoup Series Soup
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    What is with zombie games and devs wanting to lock-down the single player experience? Dying Light is the same, it's a nightmare to mod on PC. I was hoping to get a classic Romero experience (slower, shambling zombies - more of them) but that's easier said than done. :-(
     
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