Now playing at 1080p dlss performance with path tracing, upscaled to 4k with lg cx.
It's sooooo beautiful. Heck, it looks like CGI if I ignore the pixel crawls
It's sooooo beautiful. Heck, it looks like CGI if I ignore the pixel crawls
Do you mean DLSS is upscaling to 4k or your output is 1080p and your TV is upscaling?Now playing at 1080p dlss performance with path tracing, upscaled to 4k with lg cx.
Hopefully they improve RR massively. For me it still looks dogshit and very similar to DLSS 1 (oil painting). At 1440p and 1080p it's practically unuseable in my eyes.The devs promise to make even more Path Tracing improvements for Cyberpunk for both visuals and performance. Also, FSR3 is coming but it's going to take time.
Cyberpunk 2077 Dev Talks About Upcoming Path Tracing Improvements, FSR3 Support, and CDPR's Switch to UE5
We've interviewed CDPR Global Art Director Jakub Knapik to discuss some upcoming Cyberpunk 2077 improvements and the switch to UE5.wccftech.com
TV is up scaling 1080p to 4K.Do you mean DLSS is upscaling to 4k or your output is 1080p and your TV is upscaling?
Now, we're introducing Reservoir-based Spatiotemporal Importance Resampling Global Illumination (ReSTIR GI) with the launch of Update 2.1 and the Cyberpunk 2077: Ultimate Edition. ReSTIR GI is an advanced sampling technique for indirect lighting available in the NVIDIA RTXDI SDK, which further improves the quality of fully ray traced lighting in Cyberpunk 2077.
Before the release of Update 2.1, some scenes were darker than intended due to the loss of lighting energy during denoising. Using ReSTIR GI, local lighting is appropriately bright, and light now travels further, illuminating a scene further into the distance and increasing the brightness of previously illuminated detail.
In Update 2.0, the movement of dynamic characters, the equipping of new weapons and items, or the moving of the camera could cause full ray tracing to visibly update in areas that were previously occluded. With the introduction of ReSTIR GI in Update 2.1, disocclusion noise has been greatly reduced.
In conjunction with Ray Reconstruction enhancements in Update 2.1, ReSTIR GI significantly reduces the ghosting of moving game elements and their shadows, further improving image quality and immersion.
These enhancements, additions and improvements mean that CD PROJEKT RED will be removing the Technology Preview label from the Ray Tracing: Overdrive Mode, signifying that it has reached its potential, and the promise of being the next revolution in real-time graphics rendering.
Before I switch to the old dark raster only times I prefer playing at 720p. Both scenes run similary fast.Decided to see what the game looked like with no RT or PT on and god damn, the increase in image quality is worth the fidelity drop!
Native 3440x1440p with DLAA at Ultra settings really shows how much image quality we're sacrificing for RT/PT in some games.
Before I switch to the old dark raster only times I prefer playing at 720p. Both scenes run similary fast.
EDIT
In motion there are significantly more PT artifacts in 720p but for me there's no going back.
For the comparison I used UHD DLSS Ultra Performance. However, FULL HD DLSS quality is much better and runs similarly fast.
Here you go!I'm hoping the next generation of GPU's from Nvidia really push the RT performance again so we can get this somewhat playable at native 3440x1440.
I'm at 20-25fps with DLAA on so if I can get double the performance I would be happy to play in the 40-50fps range at native resolution.
I wonder what a 4090 would get at my resolution and settings
He is for his normal settings according to that post.@robert R1 why arn't you using frame generation ?