Brightness alone does not bring much contrast into image. It is also not correct to relate HDR only to brightness. IPS have a contrast of 800:1 which means that if the brightness is 1000 cd/m² somewhere on the screen the darkest area is just 1.25 cd/m² dark which is very bright. A plasma manages 0.003 cd/m² and an OLED no longer measurable black.I just sent a MLA based WOLED 27" 1440p monitor back as it's brightness was pathetically dull.
Now using a mini-LED IPS panel with FALD and 1200+ nits of brightness.
Smokes the OLED I've just sent back.
The eye gets used to the brightness in the image. This means that even 300 cd/m² seem very bright when playing in the dark. Personally I don't need a very high brightness.
Actually, I also plan to switch to Sony or JVC LASER projectors in the future. They don't come close to TVs in terms of brightness but they can provide a very large immersive picture. Image size is very important for me.
It's not perfect, but what is these days. When i'm driving around i can notice some noise/fizzling on the road in the distance, and there's some ghosting here and there still. But i've very rarely stopped in a game and just thought to myself this is incredible while looking at the visuals and it's happened multiple times in this so far. I hope your wrong about the length of time before we see something match it, but deep down I think you will be pretty spot on with that call. I think Alan wake 2 will match it from visuals level, maybe even surpass it in some aspects but it will be fare less complex world/gameplay system wise.
It's still far from perfect. I also hope that a few visual bugs will be fixed and they will improve the graphics even more. In a conversation with Digital Foundry the CD Projekt Red developer said that this is not the end. Hopefully
Pathtracing doesn't capture some glass types correctly and so they are too bright. Particles are also still illuminated with raster. Maybe they'll look at this.
Yes, unfortunately I don't see anything on the horizon. But it would be better to be wrong.
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